Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, VoroneTZ), 831 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
your thougths on consumables? #463759
12/24/16 13:53
12/24/16 13:53
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Hey,

What are your thoughts on consumables in a 3rd person rpg game (nowadays era)? It has semi-open maps and skills+attributes etc (not a dungeon crawler nor an rogue game).
I am really pondering if I should add them or not, and if so in what form. So far I am leaning to adding them but only scarcely for health and maybe some special stuff like drugs/medicines.
Any thoughts or ideas on this would be welcome!

Last edited by Reconnoiter; 12/24/16 13:53.
Re: your thougths on consumables? [Re: Reconnoiter] #463788
12/27/16 17:12
12/27/16 17:12
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
I would add simple consumables, for example food that recovers part of your health or stamina


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: your thougths on consumables? [Re: painkiller] #463794
12/28/16 10:34
12/28/16 10:34
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Tnx for sharing your thoughts. laugh

Re: your thougths on consumables? [Re: Reconnoiter] #463801
12/29/16 07:42
12/29/16 07:42
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I would add heavy drugs to have a reason to use strange post process shaders grin


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: your thougths on consumables? [Re: sivan] #463803
12/29/16 11:18
12/29/16 11:18
Joined: Mar 2002
Posts: 7,726
old_bill Offline
Senior Expert
old_bill  Offline
Senior Expert

Joined: Mar 2002
Posts: 7,726
Gothic II was an great example on how to deal with consumables and their side-effects. Trying different things has been fun to do, so definitely a yes grin


Success is walking from failure to failure with no loss of enthusiasm.
Re: your thougths on consumables? [Re: sivan] #463804
12/29/16 12:38
12/29/16 12:38
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: sivan
I would add heavy drugs to have a reason to use strange post process shaders grin
, haha, you mean this shader grin ?:


Screw it, I think I am going to add it grin

Quote:
Gothic II was an great example on how to deal with consumables and their side-effects. Trying different things has been fun to do, so definitely a yes grin
, that would be pretty fun indeed laugh

Re: your thougths on consumables? [Re: Reconnoiter] #463831
12/30/16 17:25
12/30/16 17:25
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
perfect pp grin


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: your thougths on consumables? [Re: sivan] #463834
12/30/16 19:05
12/30/16 19:05
Joined: Dec 2016
Posts: 12
K
KingHeroov333 Offline
Newbie
KingHeroov333  Offline
Newbie
K

Joined: Dec 2016
Posts: 12
When I saw the title ("consumables") ... I thought this thread was on Zorro grin

Re: your thougths on consumables? [Re: KingHeroov333] #466362
06/12/17 06:49
06/12/17 06:49
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
User
Dooley  Offline
User

Joined: May 2005
Posts: 868
Chicago, IL
Health, mana (in a fantasy game) and that's about it for me. I tend to avoid using things with temporary effects. I love the idea of upgrading skills or equipment (permanently) even in little tiny increments.

Re: your thougths on consumables? [Re: Dooley] #466430
06/13/17 21:09
06/13/17 21:09
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: Dooley
Health, mana (in a fantasy game) and that's about it for me. I tend to avoid using things with temporary effects. I love the idea of upgrading skills or equipment (permanently) even in little tiny increments.
, thanks for your opinion, it helps laugh

Page 1 of 2 1 2

Moderated by  checkbutton, mk_1 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1