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your thougths on consumables?
#463759
12/24/16 13:53
12/24/16 13:53
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
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Hey,
What are your thoughts on consumables in a 3rd person rpg game (nowadays era)? It has semi-open maps and skills+attributes etc (not a dungeon crawler nor an rogue game). I am really pondering if I should add them or not, and if so in what form. So far I am leaning to adding them but only scarcely for health and maybe some special stuff like drugs/medicines. Any thoughts or ideas on this would be welcome!
Last edited by Reconnoiter; 12/24/16 13:53.
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Re: your thougths on consumables?
[Re: Reconnoiter]
#463788
12/27/16 17:12
12/27/16 17:12
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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I would add simple consumables, for example food that recovers part of your health or stamina
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: your thougths on consumables?
[Re: sivan]
#463804
12/29/16 12:38
12/29/16 12:38
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
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I would add heavy drugs to have a reason to use strange post process shaders , haha, you mean this shader ?: Screw it, I think I am going to add it Gothic II was an great example on how to deal with consumables and their side-effects. Trying different things has been fun to do, so definitely a yes grin , that would be pretty fun indeed
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