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Re: Double sided shader that works with PSSM [Re: jumpman] #466594
06/22/17 10:49
06/22/17 10:49
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
imo it is possible..... maybe by stencil_color or something similar


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Double sided shader that works with PSSM [Re: sivan] #466595
06/22/17 10:52
06/22/17 10:52
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
NO!

from manual:

The transparency of stencil shadows can be set through mtl_shadow.alpha (default = 50), and their color can be set through mtl_shadow.diffuse_blue, mtl_shadow.diffuse_green, and mtl_shadow.diffuse_red (default = 0,0,0 = black).


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Double sided shader that works with PSSM [Re: sivan] #466611
06/23/17 14:57
06/23/17 14:57
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline OP
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jumpman  Offline OP
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Joined: Apr 2002
Posts: 1,246
ny
those settings are for stencil shadows only, correct? I changed these settings, switched to stencil shadows, and was able to change the shadow colors. However these settings dont change the PSSM shadow colors.

Re: Double sided shader that works with PSSM [Re: jumpman] #466629
06/24/17 13:19
06/24/17 13:19
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
ahh sorry. then you have to change the pssm shader. I remember once I made it for debugging the different cascades, not too tricky. but it's on my old pc, not yet ported my 3dgs stuff to the new one.

Last edited by sivan; 06/24/17 13:20.

Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Double sided shader that works with PSSM [Re: sivan] #466669
06/26/17 20:39
06/26/17 20:39
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline OP
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jumpman  Offline OP
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Joined: Apr 2002
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ny
thank you, thats what im trying to figure out

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