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Re: Whats happening with this PSSM? (video included) [Re: sivan] #465715
05/10/17 14:15
05/10/17 14:15
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline OP
Serious User
jumpman  Offline OP
Serious User

Joined: Apr 2002
Posts: 1,246
ny
thank you Sivan, thats what Im noticing! laugh

Re: Whats happening with this PSSM? (video included) [Re: jumpman] #465736
05/10/17 19:58
05/10/17 19:58
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline OP
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jumpman  Offline OP
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Joined: Apr 2002
Posts: 1,246
ny
is there a way to disable Decal shadows while PSSM shadows are active?

Re: Whats happening with this PSSM? (video included) [Re: jumpman] #465738
05/10/17 21:35
05/10/17 21:35
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Hey!

stensil_shadow = 8; - if I remember correctly

Best regards!


Looking for free stuff?? Take a look here: http://badcom.at.ua
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Re: Whats happening with this PSSM? (video included) [Re: 3run] #465740
05/10/17 23:14
05/10/17 23:14
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline OP
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jumpman  Offline OP
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Joined: Apr 2002
Posts: 1,246
ny
Thank you 3run, you are correct, although its possible to have both decal and PSSM shadows at the same time!

The problem was that I was doing wait (18) before activating PSSM shadows, meanwhile any entities in the level that already had their shadow flag on, defaulted to the decal shadow. Once the PSSM began to run, the new dynamic shadow as well as the decal shadow were both active!

Re: Whats happening with this PSSM? (video included) [Re: jumpman] #465751
05/11/17 07:22
05/11/17 07:22
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
black magic!


Free world editor for 3D Gamestudio: MapBuilder Editor
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