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#465360 - 04/21/17 14:55 error with physx on_exit event
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1803
Loc: Netherlands
Hi JCL,

I use physx in my game so I read in the manual that physX_destroy(); needs to be called when the application is closed. Now normally when using physX_open();, on_exit is automatically set to physX_destroy(); and the application closes without error messages.
However, if I want to set my own function for on_exit it gives physx error message when closing the application even when it contains physX_destroy();. E.g. like this:

Code:
function exit_event () {
	physX_destroy();
  beep();
}

function main () {
  ...
  physX_open();
  ...
  on_exit = exit_event;
}


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#465361 - 04/21/17 15:22 Re: error with physx on_exit event [Re: Reconnoiter]
CodeMaster Offline
Junior Member

Registered: 10/27/10
Posts: 63
Loc: 0110111
i've already asked about this problem in forum, looks like a bug

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Main=54687&Number=455657#Post455657

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#465368 - 04/21/17 18:01 Re: error with physx on_exit event [Re: CodeMaster]
jcl Offline

Chief Engineer

Registered: 07/22/00
Posts: 26341
Loc: Frankfurt
Rename "exit_event" to something else. If I remember right there is already a function "exit_event" in the PhysX header that would be then overwritten by your function.

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#465370 - 04/21/17 19:10 Re: error with physx on_exit event [Re: jcl]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1803
Loc: Netherlands
Originally Posted By: jcl
Rename "exit_event" to something else. If I remember right there is already a function "exit_event" in the PhysX header that would be then overwritten by your function.
, thanks for replying but I still get the physx error messages.

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#465375 - 04/21/17 19:45 Re: error with physx on_exit event [Re: Reconnoiter]
jcl Offline

Chief Engineer

Registered: 07/22/00
Posts: 26341
Loc: Frankfurt
Ok, thanks - I'll look into it.

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