Hi JCL,
I use physx in my game so I read in the manual that physX_destroy(); needs to be called when the application is closed. Now normally when using physX_open();, on_exit is automatically set to physX_destroy(); and the application closes without error messages.
However, if I want to set my own function for on_exit it gives physx error message when closing the application even when it contains physX_destroy();. E.g. like this:
function exit_event () {
physX_destroy();
beep();
}
function main () {
...
physX_open();
...
on_exit = exit_event;
}