[SOLUTION: use PRAGMA_BIND and use EVO's autobind script below]
For some reason only a few of my used models/textures in my game are added to the .wrs / resources files on publish. So I am trying to add the other models and textures too through a .wdl/starter file. The starter file itself works (custom loading etc, and its the latest version). I checked in the manual how bind models/textures to resource files and came across this:
All entities from this map file are automatically included into the published game folder or the resource. Use this to make sure that sub-entities of levels or map entities are included.
So I added it to my .wdl/starter file (besides PATH statements):
But it seems to only add the .wmb file to the published folder but not the models + textures used in that map.
Anyone know how I can effectively add all the models and textures to the resource files? (a few hundreds of files I believe)
ps: dont know if this is a problem for resources, but I use external textures for my models (/so multiple models can use the same texture)