Gamestudio Links
Zorro Links
Newest Posts
Delete a Directory?
by Emre
Yesterday at 23:57
http_post undeclared identifier
by NnamueN
Yesterday at 23:30
Joystick programing
by LaserJock2000
Yesterday at 20:06
Financial Hacker - Algorithmic Options Trading 1
by AndrewAMD
Yesterday at 16:42
confused with bits
by txesmi
Yesterday at 11:41
Different result price distribution chart
by KadigunFx
Yesterday at 09:48
What are you working on?
by rayp
Yesterday at 05:29
AUM Magazine
Latest Screens
Lake scene
Forgotten Tales - Demo version
Triton Wing now available on Steam
Who's Online
4 registered (AndrewAMD, 3run, vince, Cheulmen), 464 Guests and 7 Spiders online.
Key: Admin, Global Mod, Mod
Newest Members
KadigunFx, fsx, SBGuy, Rajiv, Rayharry
17964 Registered Users
Topic Options
Rate This Topic
#465319 - 04/17/17 18:42 Pixel Collision Example V2 : JRPG Basic Starter Template
EVO Offline
Junior Member

Registered: 02/09/13
Posts: 83
Loc: Maysville, Ga
Pixel Collision Example V2 : JRPG Basic Starter Template

I updated the original 2D pixel Collision template that I previously posted. It should now have the basic features for others to improve and be more usable as a simple foundation for a JRPG style game.

Example displays Full 2D Pixel Collision and shows how large 2D levels can be created with a few layers of artwork.

Modified the 2d collision and fixed a few bugs.
There is now full movement at level edges and boundary limits (Camera will stop at level edges and allow player movement)

Extra Features :
* findPlayer(); //Function used to set the correct level positions for the level images and find the player in the level. (Used when loading a new level)

NOTE 1 : The player is not animated in this example and the level change code is in a while loop in the main function. Pressing Key 1 or 2 will instantly change 2D levels. It will be up to you how you wish to organize your code.
NOTE 2 : The collision settings are currently only set up for the small jrpg size player. Changing player size will require editing the players collision points that detect pixel collision.
NOTE 3 : When creating your own collision layers, make sure that there are no small spaces that the player can get wedged in. Otherwise the player could be pushed into and through the collision.

Download : JRPG Basic Starter Template


Edited by EVO (08/05/17 05:35)
Edit Reason: New Version Update
_________________________ - Evonet - Twitter

#465323 - 04/18/17 10:59 Re: 2D Pixel Collision - AUM84 Update [Re: EVO]
preacherX Offline
Senior Member

Registered: 09/09/05
Posts: 341
Loc: Germany
Nice one!

#467479 - 08/05/17 05:36 Re: 2D Pixel Collision - AUM84 Update [Re: preacherX]
EVO Offline
Junior Member

Registered: 02/09/13
Posts: 83
Loc: Maysville, Ga
Update :
2D Pixel Collision v2 : Basic JRPG Starter Template
New version now available above.
_________________________ - Evonet - Twitter


Moderator:  HeelX, Lukas, Rei_Ayanami, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at)