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Re: Still worth it to buy A8 Professional?
[Re: Suikerbier]
#465262
04/14/17 17:57
04/14/17 17:57
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Joined: Apr 2017
Posts: 15
Suikerbier
OP
Newbie
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OP
Newbie
Joined: Apr 2017
Posts: 15
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I don't want to win a license to the professional engine by circumventing missing features in the engine just to make the photo-type look better during demo. I'm interested in the features and future implementations in the engine, not to mention extensive beta testing. Which is pretty much hidden from the average teams.
What I'd like to know is whether or not JCL and his team sold everything related to the products covering the GameStudio software. If this is true the company that did bought it might have released 1 update in 2016 but its not sufficient.
Game companies that really have everything in place, but the suitable engine will see some big features first and get mislead. Because what I have learned using the engine was writing al lot of C++ code and plugins to get things working the way they should.
Lot of people said GameStudio is dead what you see is what you get. Minor update, but for those that have created real games with teams and put money it in are left to fend for themselves. Yeah write another plugin. We're here to make games.
My advice to Contic/OP group/Atari is to do a big firesafe if you're not planning on upgrading the software you put out for purchase, though it isn't ready for releasing games that have been "produced" with the tools applied and engine capabilities.
That said, The engine is cool, yes you can prototype and do all sort of experiments inside it. but it isn't a finished product and has many bugs and problems that have not been solved for some kind of reason.
You should not have people shell out money for product that is not all there.
Continec did this is in the past, changing name is not excuus for doing it again.
Change the pricing or remove the entire thing and start over.
Is there any possibly that the A8 engine will be upgrade for people who were here for a long time supporting the dream and some of us still believe in it. I know you can setup to Unity and believe me im already there, but it doesn't allow rapid prototyping as you can do in A8. Sure it looks like crap, but its just a prototype. Conitec, oP Group, JCL can you give long time users advice if they should support the engine and buy pro in order to get the features implemented again and bugs addressed? Or is this what we have after all those time and need to appreciate and extend it with C++ and plugins? I love this engine and I would just buy it for nostalgia reasons if it ever gets abandoned.
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Re: Still worth it to buy A8 Professional?
[Re: Suikerbier]
#465263
04/14/17 18:05
04/14/17 18:05
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Joined: Apr 2017
Posts: 15
Suikerbier
OP
Newbie
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OP
Newbie
Joined: Apr 2017
Posts: 15
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Gamestudio/A8 Pro Upgrade from A8 Commercial Gamestudio Upgrades Unit Price: USD 749.00 Total: USD 749.00 Info plus 21% sales tax/VAT to USD 749.00: USD 157.29. <---insance USD 906.29 Delivery: Download <--- as it should be Option: Backup Media [Info] File Size: Full version: 80.1 MB Download Time: Full version 56k: ~187 min. DSL/Cable (1/8/16Mbit): ~11 / ~1 / <1 min.
I bet we can make a better deal on Bitcoin
Last edited by Suikerbier; 04/14/17 18:07.
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Re: Still worth it to buy A8 Professional?
[Re: Suikerbier]
#465270
04/14/17 18:49
04/14/17 18:49
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Joined: Aug 2003
Posts: 118 Deutschland
Ezzett
Member
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Member
Joined: Aug 2003
Posts: 118
Deutschland
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If JCL steps in and tell everyone this is it guys thanks for support. Im retiring and A8 is-as-is opensource in 2018 If I remember correctly, he said some years ago, that there's licenced code used inside the engine so it cannot be open-sourced.
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Re: Still worth it to buy A8 Professional?
[Re: Ezzett]
#465287
04/15/17 11:26
04/15/17 11:26
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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The lite-C compiler and the editors are made by other people, they cannot be made open source sadly. However, the A8 engine really should be made open source for free or at an affordable price, or should have been made years ago. I'd fix every bug that I found or suspected to be there for free, even if it took weeks. It's a pity that it's not happening. , good points, they should have done this imo. Would maybe even helped Zorro if that indeed uses the gamestudio engine. I've don't own a computer with windows 10 so I cannot say, how good Gamestudio runs on it. But if it crashes because of some engine bug and the crash can be reproduced, than I think that the developers will fix this. Zorro is also developed in Gamestudio and they can't risk that it is not running on modern windows systems. , for me with it works fine on windows 10.
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