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Re: What are you working on?
[Re: jumpman]
#467889
09/05/17 21:29
09/05/17 21:29
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
Expert
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Expert
Joined: Jul 2002
Posts: 3,208
Germany
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The level is generated on the client. However, the seed for generating the map is sent from the server. In this way, we generate the same world for all players, but we don't have to send the entire level. We plan on regulary changing this seed (say, once a month), so that this place changes regulary. Hopefully, this encourages players to talk about what they find!
To be perfectly exact, there's actually two seeds: One for the rough world geometry (mountains, valleys, water, that kinda stuff). And one that determines placement of objects, such as trees, rocks, etc., and - perhaps more interestingly - that defines the order of these "rooms" that you traverse the world in. It also affects the placement of dungeons and enemies (therefore, also the difficulty of enemies).
We decided for this approach so that ALL players would see the same world, roughly, but the two teams would traverse and experience it differently.
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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Re: What are you working on?
[Re: Error014]
#467891
09/05/17 22:40
09/05/17 22:40
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Joined: Feb 2013
Posts: 122 Maysville, Ga
Evo
Member
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Member
Joined: Feb 2013
Posts: 122
Maysville, Ga
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Reconnoiter, BlackJack, 3run : Thanks for your interest, and nice work on your 3D art Blackjack. Error014 :Progress on DD is looking great. I'm looking forward to the next beta update. Keep up the great work. NIGHTMOON SAGA : The End Of Never Dungeon Crawler RPG - New Design UpdateRecently I have been unhappy with my current visuals, HUD and Battle system design. It was just too common and didn't have much uniqueness to it. I decided to completely redesign the overall mechanics and game visuals to get back to my original vision. (Meant to be a tribute to Arcana SNES). Also updated the dungeon textures to be more colorful so that the levels blend in better with the 2D artwork. After reworking the foundation of gameplay, story and designing a more unique and user friendly battle system, I am finally happy with the new design and can now comfortably continue progress and start getting into some more serious development on the project. New Title Screen :Meet Vhan and Rue, the two Protagonist of Nightmoon Saga. New Dungeon HUD Design :This is the dungeon HUD menu. Next I'll be working on the players menu system and map menu. New Battle System Design :The battle system is now more simplified, however it is also now a real-time battle system using an ATB approach. (Action turn-based) Update - New Menu System Design : Have a great day.
Last edited by EVO; 09/07/17 03:11.
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Re: What are you working on?
[Re: Evo]
#467896
09/06/17 11:26
09/06/17 11:26
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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@EVO looking great! good job!
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: What are you working on?
[Re: jumpman]
#468031
09/14/17 08:09
09/14/17 08:09
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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You can press the PrntScr or Drucken button on your keyboard to take screenshots, no need to take photos with your phone
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: What are you working on?
[Re: Michael_Schwarz]
#468038
09/14/17 14:03
09/14/17 14:03
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Joined: Apr 2002
Posts: 1,246 ny
jumpman
Serious User
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Serious User
Joined: Apr 2002
Posts: 1,246
ny
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Re: What are you working on?
[Re: jumpman]
#468046
09/14/17 17:48
09/14/17 17:48
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Joined: Mar 2014
Posts: 359
CocaCola
Senior Member
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Senior Member
Joined: Mar 2014
Posts: 359
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