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Re: What are you working on? [Re: Denn15] #466901
07/06/17 12:56
07/06/17 12:56
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Old animation on a new player model. The secuence is built in a way the running loop can be repeated or obviated in order to fit the player movement ditance.

https://www.youtube.com/watch?v=Movl9R2I8Ys

Re: What are you working on? [Re: txesmi] #466923
07/08/17 12:42
07/08/17 12:42
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
Member
HenWoll  Offline
Member

Joined: Feb 2011
Posts: 124
Germany Nrw Herford
Repair A few buggled and opened models.
before.




so and now !




4Hours i needet for one Model, I would not have been so dumb then I would have saved this time

and this is how im feeling. grin



Last edited by BlackJack; 07/08/17 12:43.
Re: What are you working on? [Re: HenWoll] #466929
07/09/17 07:58
07/09/17 07:58
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Final bin. 128x128 diffuse. Always far from the view point.


Last edited by txesmi; 07/09/17 08:37.
Re: What are you working on? [Re: txesmi] #466959
07/10/17 16:34
07/10/17 16:34
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
User
Dooley  Offline
User

Joined: May 2005
Posts: 868
Chicago, IL
Working on fixing a database error in my space exploration game.

I created a working database, that stores information about stars and planet that the player encounters. However, a certain bug keeps messing up the data and up until now every solution I've found seems to only delay the corruption, not fix it. I am actually afraid to play it because it's so disappointing when it finally screws up laugh

If the solution I recently implemented does not work, I will switch to a fixed database. This will be generated once at the beginning of the game, and allow the player to access the information, but will not be created as the player explores. I don't like this idea as much as a growing database, but it's better than a corrupt database...

Re: What are you working on? [Re: Dooley] #466966
07/10/17 22:21
07/10/17 22:21
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Hiya,

I am going to start working casually on HeroScape like game, instead of some overly ambicious games for 3dgs and a small team I have worked on (i.e. The kID & Spoils of War) which get 60%-75% done before the $$ for the final run dries up.

Anyhow...

A pic & First camera work on the game (.rar, extract and run):



http://www.darkdawnstudios.com/3DGS/LocoScape/LocoScape01.rar

Anyhow, that's what I am going to start working on.

Loco


Professional A8.30
Spoils of War - East Coast Games
Re: What are you working on? [Re: Locoweed] #466967
07/10/17 22:43
07/10/17 22:43
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Setting that camera up specifically for a HeroScape kind of board game. If you played HeroScape before and have additional suggestions on camera, I will listen. tongue

Otherwise, need no feedback on camera.

Last edited by Locoweed; 07/10/17 23:21.

Professional A8.30
Spoils of War - East Coast Games
Re: What are you working on? [Re: Locoweed] #466969
07/10/17 23:59
07/10/17 23:59
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
Serious User
jumpman  Offline
Serious User

Joined: Apr 2002
Posts: 1,246
ny
hey Locoweed, I tried your camera test, it looks sweet!

just a small observation, pressing and holding ctrl and not moving the mouse will cause the camera to move ever so slowly.

Re: What are you working on? [Re: jumpman] #466970
07/11/17 00:48
07/11/17 00:48
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Interesting jumpman, I could see how I didn't plan for that. Guessing you never played HeroScape before?

Last edited by Locoweed; 07/11/17 00:59.

Professional A8.30
Spoils of War - East Coast Games
Re: What are you working on? [Re: Locoweed] #466971
07/11/17 01:02
07/11/17 01:02
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Actually I can't recreate that jumpman. Hmmmmm....


Professional A8.30
Spoils of War - East Coast Games
Re: What are you working on? [Re: Locoweed] #466973
07/11/17 04:09
07/11/17 04:09
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Wanna see some really old cool stuff, this game eventually you could change weapons, doing mission stuff. Original music and all, a early beta version that was put out publically, so I can show. This version you can click mouse-right to attack, lol.

Anyhow, here is the first The kID Beta...

The kID Beta 07

Enjoy the early beta, all I can legally show.





Last edited by Locoweed; 07/11/17 04:10.

Professional A8.30
Spoils of War - East Coast Games
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