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Re: What are you working on? [Re: Reconnoiter] #466599
06/22/17 13:00
06/22/17 13:00
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Great to see all those nice projects around here dudes

Iam currently playing around with a file manipulator...nothing special

Last edited by rayp; 06/22/17 13:01.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #466608
06/23/17 11:35
06/23/17 11:35
Joined: Oct 2008
Posts: 679
Germany
Ayumi Offline
User
Ayumi  Offline
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Joined: Oct 2008
Posts: 679
Germany
Time for an update:



Shadowmapping almost finished

Last edited by Ayumi; 06/23/17 11:37.
Re: What are you working on? [Re: Ayumi] #466613
06/23/17 17:57
06/23/17 17:57
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
Serious User
jumpman  Offline
Serious User

Joined: Apr 2002
Posts: 1,246
ny
i love seeing all these awesome projects!

@HellThunder will you have a demo anytime soon? laugh

@BlackJack will you also release the game in english? Or is it possible to play the game without knowing german?

@Ayumi are those shadows realtime or baked? Are the mountains/mesas different models placed together, or one mesh?

@rayp what will your file manipulator be able to do?

Re: What are you working on? [Re: jumpman] #466617
06/23/17 21:31
06/23/17 21:31
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
Member
HenWoll  Offline
Member

Joined: Feb 2011
Posts: 124
Germany Nrw Herford
@jumpman
In the moment unfortunately only in German,So it is hard to understand the story

It is not a problem for me to create this in English, the only problem is to find professional speakers.


This would be Plan A,Plan B is to create this with a Sub, the subtitle code is synonymous as Final.

But this is only dependent on the interests.

Re: What are you working on? [Re: jumpman] #466618
06/23/17 21:39
06/23/17 21:39
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
@ayumi
Looking great.

Quote:
@Ayumi are those shadows realtime or baked? Are the mountains/mesas different models placed together, or one mesh?
i also would like to know.

Quote:

@rayp what will your file manipulator be able to do?
manipulate date time stamps and scan n replace of text strings. Nothing special. Just wanted to do some small app after a long time of doing nothing with computers.

Lets say u modified fex a excel document you were not allowed to open...with this tool u can hide it wink
Its more a training of doing user interface for me.
Edit
Maybe ill add feature to show passwords of office documents. My code breaks them most in less than 2minutes.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #466619
06/23/17 22:41
06/23/17 22:41
Joined: Oct 2008
Posts: 679
Germany
Ayumi Offline
User
Ayumi  Offline
User

Joined: Oct 2008
Posts: 679
Germany
@jumpman & rayp
The shadows are baked. But dynamic shadows are planed too.

For the models we have built 10 individual stones. These stones were then combined into 10 blocks (10 models) with 10-20 stones.
A good compromise for performance.

Re: What are you working on? [Re: Ayumi] #466620
06/24/17 01:08
06/24/17 01:08
Joined: Nov 2005
Posts: 204
Bavaria
HellThunder Offline
Member
HellThunder  Offline
Member

Joined: Nov 2005
Posts: 204
Bavaria
@Ayumi
I like the atmosphere of your shots. Reminds me of old sith ruin in korriban. =)
Click to reveal..


@jumpan
Yeah I will definitely release a demo after hunting all these mean bugs.

@rayp
I know a dozen people who would pay such a thing. wink
Did you create this with Acknex engine?
I am a friend of this dark / gray themes. The highlighting of the button seems to be a bit to bright. Or is it the border size/width which disturbs me? But I really like it.

How about reading out the current timestamp and reuse it after editing the file. wink


Create your own JRPG and join our community: https://www.yrpgtoolkit.com
Re: What are you working on? [Re: HellThunder] #466622
06/24/17 01:59
06/24/17 01:59
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Thanks.

No its not acknex laugh

U can do this. Current dates are read and stored when opening.

Edit
Known bug: access date not 100% working. Fex u enter 2000 and it will be 1999 for some reason laugh

Edit2
Quote:

@Ayumi 
I like the atmosphere of your shots. Reminds me of old sith ruin in korriban. =)
or farpoint wink

Last edited by rayp; 06/24/17 08:28.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #466640
06/24/17 22:06
06/24/17 22:06
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline
Senior Member
3dgs_snake  Offline
Senior Member

Joined: Feb 2010
Posts: 320
TANA/Madagascar
Playing with some Imgui integration.

Still too early but should be doable. There is also a problem with video_switch. I'll investigate more when I have some more free time again.


Last edited by 3dgs_snake; 06/25/17 14:10. Reason: Fixed video_switch problem
Re: What are you working on? [Re: 3dgs_snake] #466732
06/29/17 17:43
06/29/17 17:43
Joined: Feb 2013
Posts: 122
Maysville, Ga
Evo Offline
Member
Evo  Offline
Member

Joined: Feb 2013
Posts: 122
Maysville, Ga
Nightmoon Saga : Dungeon Crawler WIP

I've been working on a new dungeon crawler rpg. It still needs a lot of work, but seems to be coming together slowly. I'm trying to keep a somewhat 2D feeling to the game with simple textures and shadows so that it blends with the 2d artwork a little better. I'm currently undecided on the GUI visual and I still need some more quality resources to get things polished.

CONCEPT ART : Guild


The game will be a mix of 2d style dungeon crawling similar to "Arcana" from the SNES era and some new modern features similar to the "Etrian Odyssey" series for DS.

CONCEPT ART : Grid Maze and Battle
The labyrinth development is already in progress and a custom editor is being created to develop the levels.


I plan to keep working on this project and hopefully get it to a quality that I'm happy with. I will have new updates on the project once I get some more done.

Last edited by EVO; 06/30/17 04:57.
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