Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (degenerate_762), 1,098 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
video memory / ram ? #464854
03/15/17 14:59
03/15/17 14:59
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Hi,

What amount of video memory should I take as a limit to consider so my fps game can be playable on budget gaming computers too?

I am developing it on a laptop with 840m, which according to this page (http://www.notebookcheck.net/NVIDIA-GeForce-840M.105681.0.html) has a max amount of memory of 4096 MB and 2 GB of DDR3 memory. I take it that 2 gb is the video memory right? When I check d3d_texfree on startup of my game it says 4095 mb, it this 2 gb from the card plus 2 gb that windows creates?

Am I correct to assume that most budget gamers will have a video card with the same amount of video memory or more?

Re: video memory / ram ? [Re: Reconnoiter] #464858
03/15/17 15:22
03/15/17 15:22
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
The 840m has a standard memory size of 2048MB.
The minimum everyone should have is atleast 1gb of vram, most intel onboard gpus have that amount.

Re: video memory / ram ? [Re: Ch40zzC0d3r] #464859
03/15/17 15:46
03/15/17 15:46
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Ty for reply. What I find confusing however is when I check d3d_texfree I seem to have alot of video memory free, but I still get error messages when placing to more models with fairly big textures (2048x2048 with normal maps too) in the map (it does not seem to be related to something specific).

The error message -> "Error E2005 - Can't create D3D texture
The texture format is invalid or unsupported by your video card. Very old video cards often don't support DirectX 9 and can not create textures of the given size or format."

Re: video memory / ram ? [Re: Reconnoiter] #464860
03/15/17 17:02
03/15/17 17:02
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Well, all your textures are also stored in the normal RAM.
DirectX has some pooling options for them, I also had alot of problems with acknex when my models/textures/maps were too big for it.
I never checked the real cause of this error, pretty sure its related to acknex and how it manages the RAM.
Maybe you should ask JCL about this? I would also be interested in an answer.
What you need to know is that you can have max 4gb RAM with acknex since its x86 (32 bit only)

Re: video memory / ram ? [Re: Ch40zzC0d3r] #464864
03/15/17 19:53
03/15/17 19:53
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Good idea, I am interested in what JCL will answer. Also I am almost forgot about the 32 bit only limit, I quess hq textures option won't be viable than.


Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1