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#464863 - 03/15/17 20:49 video memory and d3d_texfree
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1634
Loc: Netherlands
Hello,

I am developing my game on a laptop with a 840m gpu which has 2 gb ddr3 video memory (http://www.notebookcheck.net/NVIDIA-GeForce-840M.105681.0.html).
When I check d3d_texfree in my current game project, I seem to have alot of video memory free (on startup its something like 4095 and than goes to circa 3100). Except when I am nearing circa 3100 it eventually gives error messages when I am placing more models in the map with fairly big textures (2048x2048 with normal maps too). (It does not seem to be related to a specific model or texture).

The error message -> "Error E2005 - Can't create D3D texture
The texture format is invalid or unsupported by your video card. Very old video cards often don't support DirectX 9 and can not create textures of the given size or format."

So how come I get these messages when d3d_texfree seem to show that I have still enough free video memory?
Thanks for taking the time.


Edited by Reconnoiter (03/15/17 20:49)

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#465011 - 03/25/17 17:55 Re: video memory and d3d_texfree [Re: Reconnoiter]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1634
Loc: Netherlands
Nothing? eek

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