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Re: What are you working on? [Re: 3run] #466271
06/05/17 12:25
06/05/17 12:25
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Caucasus
Hey guys! My another attempt on drawing pixel art stuff.
Animated player#1

Are there any one left to post here his progress, or am I the only one to bumb this thread? grin
(also check my previous post for update on platformer)

Greets!


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Re: What are you working on? [Re: 3run] #466274
06/05/17 17:13
06/05/17 17:13
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Bavaria, Germany
Cool stuff grin
I like it. Although, the animations look a bit too simplistic to me. (but the spritesheet is good nontheless, it's just a matter of personal preference, I guess).

(actually, who am I to blame? The wip character animations that I made a few weeks ago are even simpler blush)

Did you create a spritesheet for each of the configurations (with/without weapon/jetpack) or do you combine them somehow?

Originally Posted By: 3run
Are there any one left to post here his progress, or am I the only one to bumb this thread? grin
Don't worry, I'm still working (more or less) hard on things these days wink
There's just not very much to show off, yet. I'm still in the basic framework-developent phase. Lately 2D collisions, interface and code-cleanup is what's keeping me up all night laugh

Edit: btw. what program are you using? I've been using aseprite and it's reaally good in my opinion.

Last edited by Kartoffel; 06/05/17 17:53. Reason: typos

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Re: What are you working on? [Re: Kartoffel] #466276
06/05/17 17:28
06/05/17 17:28
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Thank you man! Yes, it's simple, but that's intentional tongue
(I don't mean that I could create something more complex than this, cause I couldn't grin but well I don't need anything more comples than what I have atm)

Originally Posted By: Kartoffel
Did you create a spritesheet for each of the configurations (with/without weapon/jetpack) or do you combine them somehow?
Nope, I draw seperate sprite for each configuration.

Originally Posted By: Kartoffel
Edit: btw. what program are you using? I've been using aseprite it it's reaally good in my opinion.
I used photoshop for creating this sprites.

Great to hear that there are still people working on! Keep it up and I'm looking forward to see some screens of your project! laugh


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Re: What are you working on? [Re: 3run] #466278
06/05/17 19:51
06/05/17 19:51
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Originally Posted By: 3run
Originally Posted By: Kartoffel
Did you create a spritesheet for each of the configurations (with/without weapon/jetpack) or do you combine them somehow?
Nope, I draw seperate sprite for each configuration.
now that I think about it, it would probably be really tricky to get working (and good looking) animations that way.

I just finished creating a few functions for saving and loading values from an .ini file (I use it to store game settings)


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Re: What are you working on? [Re: Kartoffel] #466279
06/05/17 20:43
06/05/17 20:43
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Originally Posted By: Kartoffel
now that I think about it, it would probably be really tricky to get working (and good looking) animations that way.
Well, as I aim to create oldschool like feeling, it won't be that tricky.


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Re: What are you working on? [Re: 3run] #466394
06/13/17 00:08
06/13/17 00:08
Joined: Nov 2005
Posts: 204
Bavaria
HellThunder Offline
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HellThunder  Offline
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Joined: Nov 2005
Posts: 204
Bavaria

Still working on my JRPG Toolkit:

The possibility of endless equipment objects (theoretically - I limited it to a valuable amount) and the equip-properties of elements.

More than that we have the possibility to create special equipment for certain classes. In my RPG Maker game "Final Dreams" the holy sword of dreams - razuna could only be wielded by the main hero. This idea wouldn't be just an idea anymore.

Every equipment can change now the effectifity status of elements for heroes. Our heroes will get now elemental attack types - but don't have to get one.
Nevertheless every Weapon could change this elemental attack type now.

It will be more and more tactical - but not complicated. Easy to understand, easy to create and easy to play.


Create your own JRPG and join our community: https://www.yrpgtoolkit.com
Re: What are you working on? [Re: HellThunder] #466428
06/13/17 20:12
06/13/17 20:12
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Posts: 3,208
Germany
That looks like a Tales-of-character to me! grin

Looks really cool, like you've put together some really solid toolkit there. Very nice!
Are you trying to remake your RPG with it (or making a new one)?


Perhaps this post will get me points for originality at least.

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Re: What are you working on? [Re: Error014] #466431
06/13/17 21:25
06/13/17 21:25
Joined: Nov 2005
Posts: 204
Bavaria
HellThunder Offline
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HellThunder  Offline
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Joined: Nov 2005
Posts: 204
Bavaria
Originally Posted By: Error014
That looks like a Tales-of-character to me! grin

Looks really cool, like you've put together some really solid toolkit there. Very nice!
Are you trying to remake your RPG with it (or making a new one)?


They are from my favourite game of the 'Tales of' series =D
Right now of course for testing purposes. Ludgers Face (second one) is a bit wider. I tried to place and rescale pictures dynamically in order to fit with the box-panel.

To recreate Final Dreams would be awesome. But doubt to get this much time for a hobby project =/.

Actually my target is a deep quality check of YRPG Toolkit Core Engine. And what is better for testing, than create a small game? =)
The user is able to combine Event Commands dynamically in order to create NPCs, Touch- or Trigger-Events, Global Events and Battle Events. Much of them can also handle parameters (user configurations). Right now I've 83 Event Commands and I am trying to put them together with strangest combinations.

Click to reveal..



That will take a lot of time for sure. =D


Create your own JRPG and join our community: https://www.yrpgtoolkit.com
Re: What are you working on? [Re: HellThunder] #466502
06/18/17 21:01
06/18/17 21:01
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
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Posts: 124
Germany Nrw Herford

Re: What are you working on? [Re: HenWoll] #466505
06/18/17 21:51
06/18/17 21:51
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Posts: 1,823
Netherlands
The blood on the screen is great. The boss's texture could be a tad higher resolution. Rest is cool, though I am not sure yet about the cam shaking with the minigun. On one hand I can imagine while firing with it as the player it enhances the feeling of using a powerfull weapon, and on the other hand I find it a bit annoying to watch from the video. Maybe add an option in the settings menu to reduce cam shaking.

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