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Re: What are you working on? [Re: painkiller] #464175
01/26/17 18:24
01/26/17 18:24
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
Member
HenWoll  Offline
Member

Joined: Feb 2011
Posts: 124
Germany Nrw Herford
I use Shade-c only partially, I have switched off most of the functions.
I think I am doing something wrong with pssm,

Code:
// all objects get the SHADOW flag
  for(you = ent_next(NULL); you; you = ent_next(you)) 
    reset(you,SHADOW);

// adjust camera and bias, activate PSSM 
  camera.clip_far = 32000;
  camera.clip_near = 30;
  pssm_fbias = 0.0005;
  pssm_run(3);
 
 
 // Shadow
 mat_shadow.alpha = 25; //transparency of dynamic shadows  
 shadow_mode = IGNORE_SPRITES+IGNORE_PASSABLE+IGNORE_PASSENTS;
 shadow_stencil = 4;
 shadow_threshold = 30; // 80
 shadow_offset = 2.5;
 shadow_lod = 3;
 shadow_range = 30;



Which is located in the main.
So I get a strange bug with the Weapon and the framerate does not look better, the Shadow flag I've selected by Wed. The building model is also 100% closed
I have before long time see a shadow shader who works with gpu here in the forum, but I can not find him any more

here is the screen with (pssm)

The shadow falls dashed on the floor, there is nothing on the building and is missing half from the Weapon.


Re: What are you working on? [Re: HenWoll] #464176
01/26/17 20:37
01/26/17 20:37
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
maybe gamestudio's pssm doesn't work together with shade-c


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #464177
01/26/17 21:03
01/26/17 21:03
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
Member
HenWoll  Offline
Member

Joined: Feb 2011
Posts: 124
Germany Nrw Herford




Have it now ..

Quote:

maybe gamestudio's pssm doesn't work together with shade-c

Actually there should be no problems as I use shade-c only partly
Now I have however an alphakanal bug, or the znear flags on the view camera are not co -generated..
In the menu level is not the Problem,

Last edited by BlackJack; 01/26/17 21:04.
Re: What are you working on? [Re: HenWoll] #464178
01/26/17 23:54
01/26/17 23:54
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany
Originally Posted By: BlackJack
@Error014
Is this Gamestudio ?
i like this Projekt, thats looks really smooth, and the Kamera works to good, ! nice stuff.
can you tell me what the codec for animatet gifs is ?


Thank you!
Yes, this is indeed Gamestudio. laugh
Camera movement and its acceleration and velocity have been carefully tweaked over a long time, so I am very glad you liked it!

As far as the GIFs go - they're just quickly recorded in GIFCam and rudimentarily edited there as well. It works surprisingly well and is quick - and had to, since I do these GIF-things almost every day.
I can't tell you what GIFCam is doing when exporting, but these above are just the normal standard save-settings.
Just remember to set the FPS to 60 when recording to get the smooth GIF-look laugh




I like your game as well, its got a nice look to it!
However, you seem to have some framerate issues there - 34fps on the main menu screen is a bit low. Shooters should not fall below 60, and higher is always better.
Now, of course, Acknex is hardly a powerhouse, but perhaps you can find some room to improve that? laugh


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #464214
01/27/17 20:23
01/27/17 20:23
Joined: Oct 2008
Posts: 679
Germany
Ayumi Offline
User
Ayumi  Offline
User

Joined: Oct 2008
Posts: 679
Germany
Working on Tournament Evolution and start new version.






Re: What are you working on? [Re: Ayumi] #464219
01/28/17 12:57
01/28/17 12:57
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Wow. All of you doing really nice progress. Keep it up!

Blackjack i love your style


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #464221
01/28/17 16:34
01/28/17 16:34
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
@blackjack
If ure using shade-c shadows set the stencil flag in main function to -2(not at home but guess it was -2). Activate entity shadows via
Code:
set(my,SHADOW);


In "setting up shadec" topic u can take a look of the main function examples.
Maybe this might help. If you wanna use gs shadows with shadec this may cause some troubles. And they are really really slow btw.

And yes theres a problem with shade-c and znear flag i can confirm this. I solved it by making the weapons mdl very small and using other vectors.without znear flag activated. Not the best solution i know. Long weapons like a bushwacka for example will still penetrate close walls. The znear bug only appears in combination with some flags and/or fx settings btw.
because iam not at home i cant tell more exact but i think it was glowing(alphachan) and znear together.
with this nice weapon i realized the bug



Quote:
Now, of course, Acknex is hardly a powerhouse, but perhaps you can find some room to improve that?
60fps in a shooter in 3dgs isnt possible. 35 to 45 maybe a bit more is realistic. I know that sucks but its the way it is.
good performance boost btw is one while that controls all enemys at once i call it mass-ai.
i used that trick in my top down project. Thanks again 3run for that nice tip.


Ayumi great design

Last edited by rayp; 01/28/17 19:31.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #464226
01/28/17 21:53
01/28/17 21:53
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
@rayp, I love that weapon

Re: What are you working on? [Re: Reconnoiter] #464227
01/28/17 22:00
01/28/17 22:00
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Thanks. Its a bushwacka mod level 1.
in this level it is electroloaded(u can see the pink sparks) and a budwiser can filled with pink glow slime feeds the blade laugh
Texture of budwiser needs to be mirrored of course.
Yes i love it too laugh pretty crazy

Last edited by rayp; 01/28/17 22:01.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #464265
02/01/17 00:10
02/01/17 00:10
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
Member
HenWoll  Offline
Member

Joined: Feb 2011
Posts: 124
Germany Nrw Herford
@rayp
The sword looks damn good and stylish! Already alone the pink is very brave;) is used in games, in Japanese Games is the color pink for rare and very strong, grin

and for the Shade-c Story,
i created a new Thread here
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=464181#Post464181

@Error014 Online
^^ the 30FPs comes from my girlfriends Bad pc,
its goes normaly with 50-80
,what really hard is the Pssm shadow,s and the Gpu,


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