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Re: What are you working on?
[Re: painkiller]
#464175
01/26/17 18:24
01/26/17 18:24
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Joined: Feb 2011
Posts: 124 Germany Nrw Herford
HenWoll
Member
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Member
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
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I use Shade-c only partially, I have switched off most of the functions. I think I am doing something wrong with pssm,
// all objects get the SHADOW flag
for(you = ent_next(NULL); you; you = ent_next(you))
reset(you,SHADOW);
// adjust camera and bias, activate PSSM
camera.clip_far = 32000;
camera.clip_near = 30;
pssm_fbias = 0.0005;
pssm_run(3);
// Shadow
mat_shadow.alpha = 25; //transparency of dynamic shadows
shadow_mode = IGNORE_SPRITES+IGNORE_PASSABLE+IGNORE_PASSENTS;
shadow_stencil = 4;
shadow_threshold = 30; // 80
shadow_offset = 2.5;
shadow_lod = 3;
shadow_range = 30;
Which is located in the main. So I get a strange bug with the Weapon and the framerate does not look better, the Shadow flag I've selected by Wed. The building model is also 100% closed I have before long time see a shadow shader who works with gpu here in the forum, but I can not find him any more here is the screen with (pssm) The shadow falls dashed on the floor, there is nothing on the building and is missing half from the Weapon.
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Re: What are you working on?
[Re: HenWoll]
#464176
01/26/17 20:37
01/26/17 20:37
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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maybe gamestudio's pssm doesn't work together with shade-c
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: What are you working on?
[Re: painkiller]
#464177
01/26/17 21:03
01/26/17 21:03
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Joined: Feb 2011
Posts: 124 Germany Nrw Herford
HenWoll
Member
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Member
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
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Have it now .. maybe gamestudio's pssm doesn't work together with shade-c
Actually there should be no problems as I use shade-c only partly Now I have however an alphakanal bug, or the znear flags on the view camera are not co -generated.. In the menu level is not the Problem,
Last edited by BlackJack; 01/26/17 21:04.
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Re: What are you working on?
[Re: HenWoll]
#464178
01/26/17 23:54
01/26/17 23:54
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
Expert
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Expert
Joined: Jul 2002
Posts: 3,208
Germany
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@Error014 Is this Gamestudio ? i like this Projekt, thats looks really smooth, and the Kamera works to good, ! nice stuff. can you tell me what the codec for animatet gifs is ?
Thank you! Yes, this is indeed Gamestudio. Camera movement and its acceleration and velocity have been carefully tweaked over a long time, so I am very glad you liked it! As far as the GIFs go - they're just quickly recorded in GIFCam and rudimentarily edited there as well. It works surprisingly well and is quick - and had to, since I do these GIF-things almost every day. I can't tell you what GIFCam is doing when exporting, but these above are just the normal standard save-settings. Just remember to set the FPS to 60 when recording to get the smooth GIF-look I like your game as well, its got a nice look to it! However, you seem to have some framerate issues there - 34fps on the main menu screen is a bit low. Shooters should not fall below 60, and higher is always better. Now, of course, Acknex is hardly a powerhouse, but perhaps you can find some room to improve that?
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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Re: What are you working on?
[Re: rayp]
#464221
01/28/17 16:34
01/28/17 16:34
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
X
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X
Joined: Jul 2008
Posts: 2,107
Germany
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@blackjack If ure using shade-c shadows set the stencil flag in main function to -2(not at home but guess it was -2). Activate entity shadows via In "setting up shadec" topic u can take a look of the main function examples. Maybe this might help. If you wanna use gs shadows with shadec this may cause some troubles. And they are really really slow btw. And yes theres a problem with shade-c and znear flag i can confirm this. I solved it by making the weapons mdl very small and using other vectors.without znear flag activated. Not the best solution i know. Long weapons like a bushwacka for example will still penetrate close walls. The znear bug only appears in combination with some flags and/or fx settings btw. because iam not at home i cant tell more exact but i think it was glowing(alphachan) and znear together. with this nice weapon i realized the bug Now, of course, Acknex is hardly a powerhouse, but perhaps you can find some room to improve that? 60fps in a shooter in 3dgs isnt possible. 35 to 45 maybe a bit more is realistic. I know that sucks but its the way it is. good performance boost btw is one while that controls all enemys at once i call it mass-ai. i used that trick in my top down project. Thanks again 3run for that nice tip. Ayumi great design
Last edited by rayp; 01/28/17 19:31.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: What are you working on?
[Re: Reconnoiter]
#464227
01/28/17 22:00
01/28/17 22:00
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
X
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X
Joined: Jul 2008
Posts: 2,107
Germany
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Thanks. Its a bushwacka mod level 1. in this level it is electroloaded(u can see the pink sparks) and a budwiser can filled with pink glow slime feeds the blade Texture of budwiser needs to be mirrored of course. Yes i love it too pretty crazy
Last edited by rayp; 01/28/17 22:01.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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