Gamestudio Links
Zorro Links
Newest Posts
video memory and d3d_texfree
by Superku
9 minutes 58 seconds ago
priceClose() - How to use actual bar close in live trading?
by jcl
Today at 18:50
Exporting data from multiple timeframe
by gtell
Today at 18:46
Trading few minutes before market close
by GreenBoat
Today at 18:21
What are you working on?
by Ayumi
Today at 15:43
AUM Magazine
Latest Screens
Triton Wing
ZeaL
Computer Repair Simulator
Collider (working title)
Space Rider
Who's Online
22 registered (Dalla, Ayumi, ibne, Ch40zzC0d3r, Iglarion, GreenBoat, gtell, alibaba, firecrest, 2 invisible), 441 Guests and 5 Spiders online.
Key: Admin, Global Mod, Mod
Newest Members
tonecosta, 3dgamelight, izybikawu, janversa, Unsane
17609 Registered Users
Topic Options
Rate This Topic
#464680 - 03/05/17 14:33 mickey.z is bugged when no external mouse is detected at startup
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1658
Loc: Netherlands
Dear JCL,

Mickey.z does not work correctly for touchscreens, touchpad gestures and some wireless mouses if at the start of a gs3d game/program no external mouse is detected. So e.g. when your are starting a gs3d on e.g. a laptop or a tablet chances are that you have no external mouse connected on startup, than mickey.z does not work correctly. If you plug an external mouse in while the game is already running it still doesn't work cause apparently the mouse needs to be detected at startup of the game.
Just thought I should post this bug here.


Edited by Reconnoiter (03/05/17 14:33)

Top
#464706 - 03/06/17 18:30 Re: mickey.z is bugged when no external mouse is detected at startup [Re: Reconnoiter]
jcl Online

Chief Engineer

Registered: 07/22/00
Posts: 25428
Loc: Frankfurt
This is quite possible. Mickey.z is a scrollwheel parameter and some touch screens are not equipped with scrollwheels.

Top
#464708 - 03/06/17 20:16 Re: mickey.z is bugged when no external mouse is detected at startup [Re: jcl]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1658
Loc: Netherlands
Yeah but this can be solved fairly easily now for you right? Just let mickey.z work the same whether a mouse is plugged in at the startup of the program or not. Thanks in advance.

Top
#464723 - 03/07/17 11:00 Re: mickey.z is bugged when no external mouse is detected at startup [Re: Reconnoiter]
jcl Online

Chief Engineer

Registered: 07/22/00
Posts: 25428
Loc: Frankfurt
If you tell me how to do that, I'll certainly sit down at the keyboard this evening and program it. Promise!

Mouse and scrollwheel variables are produced by Windows, not by Gamestudio. In fact not even Windows is responsible for Mickey.z, but the mouse or touchscreen driver of the manufacturer. We program no mouse drivers and have no influence on their behavior.

Top
#464728 - 03/07/17 11:30 Re: mickey.z is bugged when no external mouse is detected at startup [Re: jcl]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1658
Loc: Netherlands
I didn't mean to come off as rude wink , it just seems like one could just remove the condition that an external mouse needs to be connected on startup, so everything can work again. But I have no experience in engine development at all and you guys do so I maybe I am just completely wrong.

Top
#464739 - 03/07/17 19:39 Re: mickey.z is bugged when no external mouse is detected at startup [Re: jcl]
3run Offline
Expert

Registered: 05/05/09
Posts: 4844
Loc: Caucasus
Originally Posted By: jcl
We program no mouse drivers and have no influence on their behavior.
Yeah, since few years you program no game engines as well.. Thanks.
_________________________
Looking for free stuff?? Take a look here: http://badcom.at.ua

Top


Moderator:  jcl, Nems, Spirit, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | resources | magazine | manual | support faq | bugs | beta features

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) 3dgamestudio.net