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mickey.z is bugged when no external mouse is detected at startup #464680
03/05/17 13:33
03/05/17 13:33
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
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Reconnoiter  Offline OP
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Joined: Dec 2011
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Dear JCL,

Mickey.z does not work correctly for touchscreens, touchpad gestures and some wireless mouses if at the start of a gs3d game/program no external mouse is detected. So e.g. when your are starting a gs3d on e.g. a laptop or a tablet chances are that you have no external mouse connected on startup, than mickey.z does not work correctly. If you plug an external mouse in while the game is already running it still doesn't work cause apparently the mouse needs to be detected at startup of the game.
Just thought I should post this bug here.

Last edited by Reconnoiter; 03/05/17 13:33.
Re: mickey.z is bugged when no external mouse is detected at startup [Re: Reconnoiter] #464706
03/06/17 17:30
03/06/17 17:30
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline

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jcl  Offline

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Posts: 27,977
Frankfurt
This is quite possible. Mickey.z is a scrollwheel parameter and some touch screens are not equipped with scrollwheels.

Re: mickey.z is bugged when no external mouse is detected at startup [Re: jcl] #464708
03/06/17 19:16
03/06/17 19:16
Joined: Dec 2011
Posts: 1,823
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Reconnoiter Offline OP
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Reconnoiter  Offline OP
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Yeah but this can be solved fairly easily now for you right? Just let mickey.z work the same whether a mouse is plugged in at the startup of the program or not. Thanks in advance.

Re: mickey.z is bugged when no external mouse is detected at startup [Re: Reconnoiter] #464723
03/07/17 10:00
03/07/17 10:00
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline

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jcl  Offline

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Frankfurt
If you tell me how to do that, I'll certainly sit down at the keyboard this evening and program it. Promise!

Mouse and scrollwheel variables are produced by Windows, not by Gamestudio. In fact not even Windows is responsible for Mickey.z, but the mouse or touchscreen driver of the manufacturer. We program no mouse drivers and have no influence on their behavior.

Re: mickey.z is bugged when no external mouse is detected at startup [Re: jcl] #464728
03/07/17 10:30
03/07/17 10:30
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
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Reconnoiter  Offline OP
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I didn't mean to come off as rude wink , it just seems like one could just remove the condition that an external mouse needs to be connected on startup, so everything can work again. But I have no experience in engine development at all and you guys do so I maybe I am just completely wrong.

Re: mickey.z is bugged when no external mouse is detected at startup [Re: jcl] #464739
03/07/17 18:39
03/07/17 18:39
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Originally Posted By: jcl
We program no mouse drivers and have no influence on their behavior.
Yeah, since few years you program no game engines as well.. Thanks.


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