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Re: neural network AI [Re: Reconnoiter] #464389
02/09/17 13:21
02/09/17 13:21
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
neural networks are not accidentally not used in games. a hierarchical state machine or a behavior tree is much simpler and faster to develop, modify/tweak, extend and to debug, and their performance is good enough.

basically they can be implemented as if-else logic, and helped by some stored parameters showing which state/branch/node is running... I did it in lite-c, it was easy after I simply hand-drawn a behavior tree.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: neural network AI [Re: sivan] #464432
02/13/17 10:41
02/13/17 10:41
Joined: Nov 2016
Posts: 31
middleagechinese Offline OP
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middleagechinese  Offline OP
Newbie

Joined: Nov 2016
Posts: 31
I know, I know.

For me it is all about the ecstatics, using as few tricks is possible, an sincere experience.

Finding art in inefficiency. It makes just as much sense as playing video games ^^


Hello, it is me,

Middleagedchineseman!

Note: Not actually Chinese, nor middle age
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