I suspect that the lite-c precompiler works a bit differently, but I'm not sure.
a simple workaround should be:
#ifdef _WIN32
#define F_CALL __stdcall
#endif
#ifdef __CYGWIN__
#define F_CALL __stdcall
#endif
(edit: other compilers might not like the double "#define F_CALL" but lite-c should work)I think I already said that, but in case I didn't, keep in mind that fmod can get quite expensive if you're aiming to sell your game / application.