Gamestudio Links
Zorro Links
Newest Posts
best way to attach weapons
by Blobfist
Today at 00:12
Zorro S crashes during training with advise commands
by jcl
Yesterday at 18:14
Import data from .csv
by jcl
Yesterday at 17:21
Separate entry and exit parameters optimization
by brax
Yesterday at 17:18
Arbitrage System
by tradingest
Yesterday at 11:57
How to trade a different asset than that used for training?
by jmlocatelli
04/23/18 20:08
multiple targets(enemies)
by Blobfist
04/23/18 19:21
AUM Magazine
Latest Screens
Forgotten Tales - Demo version
Triton Wing now available on Steam
AckCon'17: Lotter vs The World
Who's Online
5 registered (AndrewAMD, krisbaum, jyd, Fuchs, Blobfist), 456 Guests and 3 Spiders online.
Key: Admin, Global Mod, Mod
Newest Members
tanismezz, NoxNomad, stuvwx608784, Joderin, Fuchs
17939 Registered Users
Page 3 of 3 < 1 2 3
Topic Options
Rate This Topic
#463963 - 01/09/17 22:28 Re: water shader (real-time reflections) [Re: BlackJack]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1802
Loc: Netherlands
I am now testing it in the shade-c example 2 but the reflections are still not working entirely correct (only the pillar and car windows), this is what I am getting (1st pic is with sc_screen_default.settings.forward.enabled = 1; , 2nd pic is with sc_screen_default.settings.forward.enabled = 0;):

ps: it looks a bit weird since I removed the concrete floor and added a water.mdl with null action but with shade-c material as floor (below the mirrored water model).

Edited by Reconnoiter (01/09/17 22:30)

#463998 - 01/12/17 17:13 Re: water shader (real-time reflections) [Re: Reconnoiter]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1802
Loc: Netherlands
Finally some luck with Steempipe's water shader from 2004 grin (+ quick and dirty added alphachannel). Would be even cooler if it would support shade-c lights but I dont think that is possible, atleast it moves. laugh

[ location: Shadermodel 1.0-1.4 folder from the Massive 3DGS Shadercollection lite c ]

(With original texture which has no added alphachannel)

Edited by Reconnoiter (01/12/17 17:16)

#465499 - 05/01/17 02:51 Re: water shader (real-time reflections) [Re: Reconnoiter]
Steempipe Offline
Serious User

Registered: 12/17/03
Posts: 1094
Loc: Maryland, USA
I think we need to update that 2004 POS... laugh Cool thing with the Alpha hack.

Can you send me that version? I don't have it. frown

Edited by Steempipe (05/01/17 03:03)

Page 3 of 3 < 1 2 3

Moderator:  adoado, checkbutton, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | resources | magazine | manual | support faq | bugs

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at)