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#463963 - 01/09/17 22:28 Re: water shader (real-time reflections) [Re: BlackJack]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1746
Loc: Netherlands
I am now testing it in the shade-c example 2 but the reflections are still not working entirely correct (only the pillar and car windows), this is what I am getting (1st pic is with sc_screen_default.settings.forward.enabled = 1; , 2nd pic is with sc_screen_default.settings.forward.enabled = 0;):

ps: it looks a bit weird since I removed the concrete floor and added a water.mdl with null action but with shade-c material as floor (below the mirrored water model).

Edited by Reconnoiter (01/09/17 22:30)

#463998 - 01/12/17 17:13 Re: water shader (real-time reflections) [Re: Reconnoiter]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1746
Loc: Netherlands
Finally some luck with Steempipe's water shader from 2004 grin (+ quick and dirty added alphachannel). Would be even cooler if it would support shade-c lights but I dont think that is possible, atleast it moves. laugh

[ location: Shadermodel 1.0-1.4 folder from the Massive 3DGS Shadercollection lite c ]

(With original texture which has no added alphachannel)

Edited by Reconnoiter (01/12/17 17:16)

#465499 - 05/01/17 02:51 Re: water shader (real-time reflections) [Re: Reconnoiter]
Steempipe Offline
Serious User

Registered: 12/17/03
Posts: 1094
Loc: Maryland, USA
I think we need to update that 2004 POS... laugh Cool thing with the Alpha hack.

Can you send me that version? I don't have it. frown

Edited by Steempipe (05/01/17 03:03)

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