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EAX still supported?
#463997
01/12/17 14:32
01/12/17 14:32
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
OP
Serious User
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OP
Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Hi, I noticed that gs3d has environmental sound effects (EAX, from OpenAl) so I tried the given example on a windows 10 laptop, and while it doesn't give an error or such the sound just sounds normal (tried several sound reverb effects). Than I read that EAX is not supported anymore on new sound cards ( http://gaming.stackexchange.com/question...nd-enhancements). Is this true, and if so is there an alternative way to add environmental sound effects in gs3d?
SOUND* sound = snd_createoal("Data\spell.wav");
if (sound == NULL) error("sound not found");
var h = ent_playloop(my,sound,200);
var env = eax_create(); // create a reverb effect
eax_set(env, FX_HANGAR); // set up reverb parameters
eax_attach(env,h);
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Re: EAX still supported?
[Re: Reconnoiter]
#464001
01/12/17 18:57
01/12/17 18:57
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Hey, the link is dead it seems and you are over your pm limit. We already do have that one conversation, why starting another one? Making a PM there for you. Nope. I remember I faced some troubles with it back at the time.. It requiers the older one to be working correctly (as far as I remember), any way you don't need to download anything additionally, I'll send you everything you need! Greets!
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Re: EAX still supported?
[Re: Reconnoiter]
#464013
01/13/17 13:30
01/13/17 13:30
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I just wanna add that if you decide to use fmod you should keep in mind that it's gonna be somewhat expensive (if you're aiming to release anything that's not free).
POTATO-MAN saves the day! - Random
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