Gamestudio Links
Zorro Links
Newest Posts
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Data from CSV not parsed correctly
by EternallyCurious. 04/20/24 21:39
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
5 registered members (Petra, AndrewAMD, Quad, VoroneTZ, 1 invisible), 488 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
your thougths on consumables? #463759
12/24/16 13:53
12/24/16 13:53
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Hey,

What are your thoughts on consumables in a 3rd person rpg game (nowadays era)? It has semi-open maps and skills+attributes etc (not a dungeon crawler nor an rogue game).
I am really pondering if I should add them or not, and if so in what form. So far I am leaning to adding them but only scarcely for health and maybe some special stuff like drugs/medicines.
Any thoughts or ideas on this would be welcome!

Last edited by Reconnoiter; 12/24/16 13:53.
Re: your thougths on consumables? [Re: Reconnoiter] #463788
12/27/16 17:12
12/27/16 17:12
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
I would add simple consumables, for example food that recovers part of your health or stamina


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: your thougths on consumables? [Re: painkiller] #463794
12/28/16 10:34
12/28/16 10:34
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Tnx for sharing your thoughts. laugh

Re: your thougths on consumables? [Re: Reconnoiter] #463801
12/29/16 07:42
12/29/16 07:42
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I would add heavy drugs to have a reason to use strange post process shaders grin


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: your thougths on consumables? [Re: sivan] #463803
12/29/16 11:18
12/29/16 11:18
Joined: Mar 2002
Posts: 7,726
old_bill Offline
Senior Expert
old_bill  Offline
Senior Expert

Joined: Mar 2002
Posts: 7,726
Gothic II was an great example on how to deal with consumables and their side-effects. Trying different things has been fun to do, so definitely a yes grin


Success is walking from failure to failure with no loss of enthusiasm.
Re: your thougths on consumables? [Re: sivan] #463804
12/29/16 12:38
12/29/16 12:38
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: sivan
I would add heavy drugs to have a reason to use strange post process shaders grin
, haha, you mean this shader grin ?:


Screw it, I think I am going to add it grin

Quote:
Gothic II was an great example on how to deal with consumables and their side-effects. Trying different things has been fun to do, so definitely a yes grin
, that would be pretty fun indeed laugh

Re: your thougths on consumables? [Re: Reconnoiter] #463831
12/30/16 17:25
12/30/16 17:25
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
perfect pp grin


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: your thougths on consumables? [Re: sivan] #463834
12/30/16 19:05
12/30/16 19:05
Joined: Dec 2016
Posts: 12
K
KingHeroov333 Offline
Newbie
KingHeroov333  Offline
Newbie
K

Joined: Dec 2016
Posts: 12
When I saw the title ("consumables") ... I thought this thread was on Zorro grin

Re: your thougths on consumables? [Re: KingHeroov333] #466362
06/12/17 06:49
06/12/17 06:49
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
User
Dooley  Offline
User

Joined: May 2005
Posts: 868
Chicago, IL
Health, mana (in a fantasy game) and that's about it for me. I tend to avoid using things with temporary effects. I love the idea of upgrading skills or equipment (permanently) even in little tiny increments.

Re: your thougths on consumables? [Re: Dooley] #466430
06/13/17 21:09
06/13/17 21:09
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: Dooley
Health, mana (in a fantasy game) and that's about it for me. I tend to avoid using things with temporary effects. I love the idea of upgrading skills or equipment (permanently) even in little tiny increments.
, thanks for your opinion, it helps laugh

Re: your thougths on consumables? [Re: Reconnoiter] #466445
06/14/17 14:19
06/14/17 14:19
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
Serious User
jumpman  Offline
Serious User

Joined: Apr 2002
Posts: 1,246
ny
I like the idea of consumables, just as long as you dont have to wrangle through menus to use the item. Many games make you pause the game, navigate to the restore item, use the item, then unpause the game. This always felt wrong to me. A quick button for healing/using a potion/using an elixer for some effect, but also one that hampers your movement or action, that would be pretty cool.

In general, for 3rd person action games, Id rather not be in the menus. The Last of Us on the playstation, let you look into your backpack for your items and consumables, but the world didnt pause. Using your first aid kit played an animation while the world and its enemies were still moving around.

Consumables that do things like permanently increase your strength by 1, dont really need to be handled in combat with a quick button, so you should be safe to make the player use these items within the menus.

Re: your thougths on consumables? [Re: jumpman] #466473
06/16/17 09:43
06/16/17 09:43
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: jumpman
I like the idea of consumables, just as long as you dont have to wrangle through menus to use the item. Many games make you pause the game, navigate to the restore item, use the item, then unpause the game. This always felt wrong to me. A quick button for healing/using a potion/using an elixer for some effect, but also one that hampers your movement or action, that would be pretty cool.
, yeah agreed, that is why added a hotkeybar where you can link items etc to so you can press a key/number to use an item or activate an ability.

Re: your thougths on consumables? [Re: Reconnoiter] #466889
07/06/17 04:22
07/06/17 04:22
Joined: Jul 2014
Posts: 72
D
DriftWood Offline
Junior Member
DriftWood  Offline
Junior Member
D

Joined: Jul 2014
Posts: 72
Health consumables can be very troublesome. In some RPG's you're not only trying to finger dance during combat to move, strike and switch weapons. You also have to try and trigger all those power-up and health potions.

I don't like button mashing the health potions more than the attack buttons. I hate the death by wrong button thing, you know when you miss the health hot-key and instead hit the one consumable that is totally pointless in your current fight. Then you smash the controller and blame it for the brain-finger misfire that was the real cause. mad

But much like has been pointed out it's not consumables that are issues. It's how the design integrates them. Overall I vote Hell-Yes on consumables.

Re: your thougths on consumables? [Re: DriftWood] #466897
07/06/17 09:36
07/06/17 09:36
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Haha yeah using the wrong potion than being confused that nothing happens. grin
What helps for me is to the put the vital stuff at the edge (1/2 or 9/0) or specific easy to reach keys like q or f. On a controller you have less controls ofcourse which makes it a bit more difficult (atleast that is my experience).

Page 1 of 2 1 2

Moderated by  checkbutton, mk_1 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1