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Re: What are you working on? [Re: MasterQ32] #463192
11/21/16 11:11
11/21/16 11:11
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Originally Posted By: MasterQ32
3run: Looks promising, but maybe you should add some kind of suspension to the wheels, this gives the tank a heavy and massive feeling wink
Thank you! Yes, I thought about adding suspension on the wheels, but I was too lazy to add them, as far as I understood I need to use additional joint for that, between the base model and each wheel (maybe PH_SLIDE joint?).


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Re: What are you working on? [Re: 3run] #463211
11/21/16 21:38
11/21/16 21:38
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
Member
HenWoll  Offline
Member

Joined: Feb 2011
Posts: 124
Germany Nrw Herford


creating more Zeal images

Re: What are you working on? [Re: HenWoll] #463226
11/22/16 20:40
11/22/16 20:40
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Working on my horror project. Writing everything from scratch.
Horror project WIP01

Edit: sorry guys, I had to REUPLOAD the video..

Greets!


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Re: What are you working on? [Re: 3run] #463229
11/22/16 21:18
11/22/16 21:18
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@3run: great stuff, seems to be working really well laugh


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #463230
11/22/16 21:32
11/22/16 21:32
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Originally Posted By: Kartoffel
@3run: great stuff, seems to be working really well laugh
Thank you! Hopefully soon I'll post something playable, so I'll need some testers laugh

Best regards!


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Re: What are you working on? [Re: 3run] #463491
12/07/16 17:32
12/07/16 17:32
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Joined: Aug 2009
Posts: 1,438
Spain
Working on a medieval project using shade-c evo



3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #463498
12/08/16 11:40
12/08/16 11:40
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: painkiller
Working on a medieval project using shade-c evo
, cool, what shade-c shadows settings do you use to keep shadows at a distance look good? In my shade-c project shadows seem to get clipped away to soon and pixelated-like at distance.

Last edited by Reconnoiter; 12/08/16 11:41.
Re: What are you working on? [Re: Reconnoiter] #463499
12/08/16 11:52
12/08/16 11:52
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Joined: Aug 2009
Posts: 1,438
Spain
Originally Posted By: Reconnoiter
Originally Posted By: painkiller
Working on a medieval project using shade-c evo
, cool, what shade-c shadows settings do you use to keep shadows at a distance look good? In my shade-c project shadows seem to get clipped away to soon and pixelated-like at distance.


actually I haven't still changed the shadows settings, I have them as they came with the shade-c demos:

Code:
sc_screen_default.settings.lights.sunShadows = 1; //enable shadows for the sun
	sc_screen_default.settings.lights.sunShadowResolution = 512;
	sc_screen_default.settings.lights.sunPssmSplitWeight = 0.7; 
	sc_screen_default.settings.lights.sunShadowRange = 5000;
	sc_screen_default.settings.lights.sunShadowBias = 0.001;



3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
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Re: What are you working on? [Re: painkiller] #463502
12/08/16 16:00
12/08/16 16:00
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Terrain test:


Quote:
actually I haven't still changed the shadows settings, I have them as they came with the shade-c demos:

Code:

sc_screen_default.settings.lights.sunShadows = 1; //enable shadows for the sun
sc_screen_default.settings.lights.sunShadowResolution = 512;
sc_screen_default.settings.lights.sunPssmSplitWeight = 0.7;
sc_screen_default.settings.lights.sunShadowRange = 5000;
sc_screen_default.settings.lights.sunShadowBias = 0.001;

, I think I have fixed it with setting sc_screen_default.settings.lights.sunShadowRange manually tnx (I had it on 0 which than uses camera.clip_far iirc)

Last edited by Reconnoiter; 12/08/16 16:01.
Re: What are you working on? [Re: Reconnoiter] #463512
12/09/16 15:34
12/09/16 15:34
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
water in shade-c


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