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c_rotate polygon flag #463504
12/08/16 21:16
12/08/16 21:16
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Hello,

I use c_rotate for collision detection in my map editor currently, seems to work fine. Except that I miss a USE_POLYGON flag (/use precise hull of objets for collision) that the other c_ functions do have. Is there a simple way simulate this flag?

Tnx

Re: c_rotate polygon flag [Re: Reconnoiter] #463507
12/09/16 10:04
12/09/16 10:04
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
I wouldn't advice you to use that flag with any c_ functions, because that will be extremely slow, if you'll have lots of models on your level (especially complex hi poly ones). Use POLYGON flag for objects instead. Not sure, but that might help to solve your problem. Other ways I'm afraid you'll have to use invisible hulls to fake polygonal collisions.

Greets.


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Re: c_rotate polygon flag [Re: 3run] #463508
12/09/16 10:46
12/09/16 10:46
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Ah okay I will use polygon flag than, tnx.


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