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#463223 - 11/22/16 19:56 Re: web android translator (Engine SDK) [Re: Dico]
3run Offline
Expert

Registered: 05/05/09
Posts: 4887
Loc: Caucasus
Originally Posted By: Dico
Can you guys test this demos http://demos.alphaboxengine.net/ ?
Test those demos, there seems to be some troubles with the input in both demos... instead of WSAD it's something like ZSQD, other that that it seems to work ok.

Greets!
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#463231 - 11/22/16 23:57 Re: web android translator (Engine SDK) [Re: 3run]
Dico Offline
Senior Member

Registered: 02/06/12
Posts: 371
Originally Posted By: 3run
Test those demos, there seems to be some troubles with the input in both demos... instead of WSAD it's something like ZSQD, other that that it seems to work ok.

Greets!


Great !! , thanks .
I will create a map with wed and convert it to web so i will see if the new version work great than first version.

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#463237 - 11/23/16 11:52 Re: web android translator (Engine SDK) [Re: Dico]
3run Offline
Expert

Registered: 05/05/09
Posts: 4887
Loc: Caucasus
But please, don't make the same mistake Conitec did with that Ellipsoid vs. Polygon collision detection! At least use capsule hull or give as possibility to chose between ellipsoid, capsule and box hulls. I can show you an old thread, where a lot of forum members where complaining about this (it was in Rants section), but jcl and mainly Conitec didn't give a damn thing. It would be really sad if you will develop such a great engine, but with the same mistakes...

The 3DGS collision system is AWFUL.

My best wishes!
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#463246 - 11/23/16 14:10 Re: web android translator (Engine SDK) [Re: 3run]
Dico Offline
Senior Member

Registered: 02/06/12
Posts: 371
Originally Posted By: 3run
But please, don't make the same mistake Conitec did with that Ellipsoid vs. Polygon collision detection! At least use capsule hull or give as possibility to chose between ellipsoid, capsule and box hulls. I can show you an old thread, where a lot of forum members where complaining about this (it was in Rants section), but jcl and mainly Conitec didn't give a damn thing. It would be really sad if you will develop such a great engine, but with the same mistakes...

The 3DGS collision system is AWFUL.

My best wishes!

You're right , i get that problems too in acknex , what i use in my engine now is an AABB vs polygons . with this i get nice result for pc but still somehow slow a little on the web . i will fix that by break the loop when collision happen.

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#463250 - 11/23/16 16:55 Re: web android translator (Engine SDK) [Re: Dico]
3run Offline
Expert

Registered: 05/05/09
Posts: 4887
Loc: Caucasus
Originally Posted By: Dico
Originally Posted By: 3run
But please, don't make the same mistake Conitec did with that Ellipsoid vs. Polygon collision detection! At least use capsule hull or give as possibility to chose between ellipsoid, capsule and box hulls. I can show you an old thread, where a lot of forum members where complaining about this (it was in Rants section), but jcl and mainly Conitec didn't give a damn thing. It would be really sad if you will develop such a great engine, but with the same mistakes...

The 3DGS collision system is AWFUL.

My best wishes!

You're right , i get that problems too in acknex , what i use in my engine now is an AABB vs polygons . with this i get nice result for pc but still somehow slow a little on the web . i will fix that by break the loop when collision happen.
What about OBB collusion system, but with CAPSULE instead of ELLIPSOID? As far as I know, with AABB objects should be aligned with the axis, means that the BBOX is not rotated, OR rotated but with additional checks and loops. Plus, what about physics? I would really love to (and maybe most of the other users too) see properly working physX plugin made with SDK 3.x.x.

Best regards!
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#463254 - 11/23/16 19:50 Re: web android translator (Engine SDK) [Re: 3run]
Dico Offline
Senior Member

Registered: 02/06/12
Posts: 371
I will fix the aabb on the web then i will move to physics and see if the physX support web too.
for the obb i will add it to soon a i finish the old problems.

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#463256 - 11/23/16 21:54 Re: web android translator (Engine SDK) [Re: Dico]
3run Offline
Expert

Registered: 05/05/09
Posts: 4887
Loc: Caucasus
Keep it up guys, it looks really promising!
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#463355 - 11/29/16 18:37 Re: web android translator (Engine SDK) [Re: 3run]
sivan Offline
Expert

Registered: 03/07/11
Posts: 3102
Loc: Budapest
nice project Dico, congrats!
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#463359 - 11/29/16 20:04 Re: web android translator (Engine SDK) [Re: sivan]
Dico Offline
Senior Member

Registered: 02/06/12
Posts: 371
Originally Posted By: 3run
Keep it up guys, it looks really promising!

We will , thanks

Originally Posted By: sivan
nice project Dico, congrats!


thanks Sivan

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#467557 - 08/12/17 13:41 Re: web android translator (Engine SDK) [Re: Dico]
Dico Offline
Senior Member

Registered: 02/06/12
Posts: 371
Guys , sorry for this late .
I want to sell this engine, anyone want it ?

You will get full source code (c++/directx9) + translator (android/web) source code so you will add any features to it.

if you want it please pm me with your good price because i just will sell it one time.

The reason for why i want to sell it is : i just need money to resolve some problems in my life.

And of course if you want any help on it i will give you all my best.

I add this post on many forums, and when anyone buy it i will remove this post.

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