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Re: web android translator (Engine SDK) [Re: Dico] #463223
11/22/16 18:56
11/22/16 18:56
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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Originally Posted By: Dico
Can you guys test this demos http://demos.alphaboxengine.net/ ?
Test those demos, there seems to be some troubles with the input in both demos... instead of WSAD it's something like ZSQD, other that that it seems to work ok.

Greets!


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Re: web android translator (Engine SDK) [Re: 3run] #463231
11/22/16 22:57
11/22/16 22:57
Joined: Feb 2012
Posts: 371
Dico Offline OP
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Dico  Offline OP
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Originally Posted By: 3run
Test those demos, there seems to be some troubles with the input in both demos... instead of WSAD it's something like ZSQD, other that that it seems to work ok.

Greets!


Great !! , thanks .
I will create a map with wed and convert it to web so i will see if the new version work great than first version.

Re: web android translator (Engine SDK) [Re: Dico] #463237
11/23/16 10:52
11/23/16 10:52
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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But please, don't make the same mistake Conitec did with that Ellipsoid vs. Polygon collision detection! At least use capsule hull or give as possibility to chose between ellipsoid, capsule and box hulls. I can show you an old thread, where a lot of forum members where complaining about this (it was in Rants section), but jcl and mainly Conitec didn't give a damn thing. It would be really sad if you will develop such a great engine, but with the same mistakes...

The 3DGS collision system is AWFUL.

My best wishes!


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Re: web android translator (Engine SDK) [Re: 3run] #463246
11/23/16 13:10
11/23/16 13:10
Joined: Feb 2012
Posts: 371
Dico Offline OP
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Dico  Offline OP
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Posts: 371
Originally Posted By: 3run
But please, don't make the same mistake Conitec did with that Ellipsoid vs. Polygon collision detection! At least use capsule hull or give as possibility to chose between ellipsoid, capsule and box hulls. I can show you an old thread, where a lot of forum members where complaining about this (it was in Rants section), but jcl and mainly Conitec didn't give a damn thing. It would be really sad if you will develop such a great engine, but with the same mistakes...

The 3DGS collision system is AWFUL.

My best wishes!

You're right , i get that problems too in acknex , what i use in my engine now is an AABB vs polygons . with this i get nice result for pc but still somehow slow a little on the web . i will fix that by break the loop when collision happen.

Re: web android translator (Engine SDK) [Re: Dico] #463250
11/23/16 15:55
11/23/16 15:55
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Originally Posted By: Dico
Originally Posted By: 3run
But please, don't make the same mistake Conitec did with that Ellipsoid vs. Polygon collision detection! At least use capsule hull or give as possibility to chose between ellipsoid, capsule and box hulls. I can show you an old thread, where a lot of forum members where complaining about this (it was in Rants section), but jcl and mainly Conitec didn't give a damn thing. It would be really sad if you will develop such a great engine, but with the same mistakes...

The 3DGS collision system is AWFUL.

My best wishes!

You're right , i get that problems too in acknex , what i use in my engine now is an AABB vs polygons . with this i get nice result for pc but still somehow slow a little on the web . i will fix that by break the loop when collision happen.
What about OBB collusion system, but with CAPSULE instead of ELLIPSOID? As far as I know, with AABB objects should be aligned with the axis, means that the BBOX is not rotated, OR rotated but with additional checks and loops. Plus, what about physics? I would really love to (and maybe most of the other users too) see properly working physX plugin made with SDK 3.x.x.

Best regards!


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Re: web android translator (Engine SDK) [Re: 3run] #463254
11/23/16 18:50
11/23/16 18:50
Joined: Feb 2012
Posts: 371
Dico Offline OP
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Dico  Offline OP
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I will fix the aabb on the web then i will move to physics and see if the physX support web too.
for the obb i will add it to soon a i finish the old problems.

Re: web android translator (Engine SDK) [Re: Dico] #463256
11/23/16 20:54
11/23/16 20:54
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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Keep it up guys, it looks really promising!


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Re: web android translator (Engine SDK) [Re: 3run] #463355
11/29/16 17:37
11/29/16 17:37
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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nice project Dico, congrats!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: web android translator (Engine SDK) [Re: sivan] #463359
11/29/16 19:04
11/29/16 19:04
Joined: Feb 2012
Posts: 371
Dico Offline OP
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Dico  Offline OP
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Posts: 371
Originally Posted By: 3run
Keep it up guys, it looks really promising!

We will , thanks

Originally Posted By: sivan
nice project Dico, congrats!


thanks Sivan

Re: web android translator (Engine SDK) [Re: Dico] #467557
08/12/17 11:41
08/12/17 11:41
Joined: Feb 2012
Posts: 371
Dico Offline OP
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Dico  Offline OP
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Posts: 371
--------------------

Last edited by Dico; 08/18/17 18:34.
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