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Re: What are you working on?
[Re: HenWoll]
#463226
11/22/16 20:40
11/22/16 20:40
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Working on my horror project. Writing everything from scratch. Horror project WIP01 Edit: sorry guys, I had to REUPLOAD the video.. Greets!
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Re: What are you working on?
[Re: painkiller]
#463498
12/08/16 11:40
12/08/16 11:40
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Working on a medieval project using shade-c evo , cool, what shade-c shadows settings do you use to keep shadows at a distance look good? In my shade-c project shadows seem to get clipped away to soon and pixelated-like at distance.
Last edited by Reconnoiter; 12/08/16 11:41.
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Re: What are you working on?
[Re: Reconnoiter]
#463499
12/08/16 11:52
12/08/16 11:52
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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Working on a medieval project using shade-c evo , cool, what shade-c shadows settings do you use to keep shadows at a distance look good? In my shade-c project shadows seem to get clipped away to soon and pixelated-like at distance. actually I haven't still changed the shadows settings, I have them as they came with the shade-c demos:
sc_screen_default.settings.lights.sunShadows = 1; //enable shadows for the sun
sc_screen_default.settings.lights.sunShadowResolution = 512;
sc_screen_default.settings.lights.sunPssmSplitWeight = 0.7;
sc_screen_default.settings.lights.sunShadowRange = 5000;
sc_screen_default.settings.lights.sunShadowBias = 0.001;
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: What are you working on?
[Re: painkiller]
#463502
12/08/16 16:00
12/08/16 16:00
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Terrain test: actually I haven't still changed the shadows settings, I have them as they came with the shade-c demos:
Code:
sc_screen_default.settings.lights.sunShadows = 1; //enable shadows for the sun sc_screen_default.settings.lights.sunShadowResolution = 512; sc_screen_default.settings.lights.sunPssmSplitWeight = 0.7; sc_screen_default.settings.lights.sunShadowRange = 5000; sc_screen_default.settings.lights.sunShadowBias = 0.001;
, I think I have fixed it with setting sc_screen_default.settings.lights.sunShadowRange manually tnx (I had it on 0 which than uses camera.clip_far iirc)
Last edited by Reconnoiter; 12/08/16 16:01.
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