|
Re: Fun Thread reloaded
[Re: sivan]
#463054
11/12/16 11:38
11/12/16 11:38
|
Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
|
Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
|
I get dizzy watching this video... menu handling seems a bit is a bit difficult, and unit selection/control is not shown... , yeah menu is not perfect, but also part of the problem is its weird 3d like and at a weird position instead of just in the center east or west (with maybe a button to toggle it). Personally I didn't got dizzy but I get why some would.
|
|
|
Re: Fun Thread reloaded
[Re: Reconnoiter]
#463060
11/12/16 18:12
11/12/16 18:12
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
@sivan: Unit selection was shown? https://youtu.be/IGtrJaiUZaA?t=3m48sAlso, the dizzieness is most likely caused by the head movement in the video. So there shouldn't be a problem when you're the one who's wearing the headset (unless vr headsets in general tend to make you dizzy). @Reconnoiter: Personally, I think attaching a 3d menu to one of the controllers is a very good way to implement a selection menu. It has to be somewhere in 3d space, you cant just stick it into a corner of the screen, and with this method interaction is pretty intuitive while not getting into your way (like a static menu obstructing your view).
POTATO-MAN saves the day! - Random
|
|
|
Re: Fun Thread reloaded
[Re: Kartoffel]
#463070
11/13/16 10:45
11/13/16 10:45
|
Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
|
Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
|
It has to be somewhere in 3d space, you cant just stick it into a corner of the screen, and with this method interaction is pretty intuitive while not getting into your way (like a static menu obstructing your view).
, I think sticking it in a corner and use a toggle or hold button to show/hide (if needed) would be better, but I havent used VR yet so just a quess.
|
|
|
|