Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 552 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, 11honza11, ccorrea, sakolin, rajesh7827
19046 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: shader files using #include [Re: sivan] #461487
08/08/16 08:13
08/08/16 08:13
Joined: Jul 2000
Posts: 27,978
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,978
Frankfurt
Why would you want to do that?

Re: shader files using #include [Re: jcl] #461583
08/12/16 11:48
08/12/16 11:48
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
in general, it would be great to have the links of the earlier versions available, they could be useful when one update has a bug stopping the project working as before. especially when updates are not so quick as before.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: shader files using #include [Re: sivan] #461588
08/12/16 14:58
08/12/16 14:58
Joined: Jul 2000
Posts: 27,978
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,978
Frankfurt
We don't want old versions to be around. Anyone should have the recent version. If one update really had a bug stopping the project working as before, then we would just fix that bug. Such a fix is normally released a few days after the buggy update, so I don't see why someone would need an old version.

Re: shader files using #include [Re: jcl] #462892
11/03/16 10:18
11/03/16 10:18
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
Hi JCL, when can we get the bugfix update that cures the latest version what currently makes my project totally unusable?


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: shader files using #include [Re: sivan] #462916
11/04/16 15:05
11/04/16 15:05
Joined: Jul 2000
Posts: 27,978
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,978
Frankfurt
Which bugfix update? Showstoppers of the last version have been all fixed as to my knowledge.

Re: shader files using #include [Re: jcl] #462922
11/04/16 19:07
11/04/16 19:07
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
ahh, probably I missed that update, thanks


Free world editor for 3D Gamestudio: MapBuilder Editor
Page 2 of 2 1 2

Moderated by  jcl, Nems, Spirit, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1