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#461651 - 08/16/16 14:35 UPnP the way to go?
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1767
Loc: Netherlands
Hi,

Is UPnP the way to go? As in, is it safe / used by other well known multiplayer games too? (here is a link for gs3d: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=360496)

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#461658 - 08/16/16 16:37 Re: UPnP the way to go? [Re: Reconnoiter]
Ch40zzC0d3r Online
Serious User

Registered: 10/10/11
Posts: 1081
Loc: Germany
You only need an open port for the server.
Most games either have dedicated servers or make usage of P2P.
UPnP is not widely used within comercial games.

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#461662 - 08/16/16 19:20 Re: UPnP the way to go? [Re: Ch40zzC0d3r]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1767
Loc: Netherlands
Okay tnx

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#462339 - 09/22/16 13:56 Re: UPnP the way to go? [Re: Reconnoiter]
Slin Offline
Expert

Registered: 05/17/05
Posts: 2709
Loc: Lübeck
Most people have UPNP enabled anyways and some applications use it. In my opinion there is no reason not to support it. If it is enabled on the router there is no reason why you shouldn't use it and if it is not, you can still fall back to manual port forwarding.
Games with only dedicated servers don't really need it, but and it is only something the server has to deal with, but if you allow the player to host a server from within the game, just support UPNP, it's great because it just works. And even though there are some security concerns with it, just using it if it is enabled, doesn't change anything about it.

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#462350 - 09/23/16 00:50 Re: UPnP the way to go? [Re: Slin]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1767
Loc: Netherlands
Good point

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