Gamestudio Links
Zorro Links
Newest Posts
hold key code returns very high value instead of 0 or 1
by 3run
Today at 16:08
oldschool fps project
by 3run
Today at 15:46
Sam Foster Sound | Experienced Indie Game Composer for Hire
by titanicpiano14
Today at 15:02
Project Aum - Winter Contest 2017 - Update
by Ayumi
Yesterday at 22:34
[ALL STYLES] 2D Videogame Artist (pixel, vector, painted)
by DesixStudios
Yesterday at 14:45
Easy question
by jcl
Yesterday at 13:47
Cheap bouncing shells/gibs
by 3run
Yesterday at 00:36
AUM Magazine
Latest Screens
RPG PARTY
Triton Wing now available on Steam
AckCon'17: Lotter vs The World
Triton Wing
Who's Online
17 registered (Ch40zzC0d3r, Ezzett, Lobo, Hredot, AndrewAMD, 3run, alibaba, ChrstphFr, firecrest, 2 invisible), 454 Guests and 5 Spiders online.
Key: Admin, Global Mod, Mod
Newest Members
Amocfx, cme, pataba, byano, Tuguldur717
17834 Registered Users
Topic Options
Rate This Topic
#461651 - 08/16/16 14:35 UPnP the way to go?
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1781
Loc: Netherlands
Hi,

Is UPnP the way to go? As in, is it safe / used by other well known multiplayer games too? (here is a link for gs3d: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=360496)

Top
#461658 - 08/16/16 16:37 Re: UPnP the way to go? [Re: Reconnoiter]
Ch40zzC0d3r Online
Serious User

Registered: 10/10/11
Posts: 1082
Loc: Germany
You only need an open port for the server.
Most games either have dedicated servers or make usage of P2P.
UPnP is not widely used within comercial games.

Top
#461662 - 08/16/16 19:20 Re: UPnP the way to go? [Re: Ch40zzC0d3r]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1781
Loc: Netherlands
Okay tnx

Top
#462339 - 09/22/16 13:56 Re: UPnP the way to go? [Re: Reconnoiter]
Slin Offline
Expert

Registered: 05/17/05
Posts: 2709
Loc: Lübeck
Most people have UPNP enabled anyways and some applications use it. In my opinion there is no reason not to support it. If it is enabled on the router there is no reason why you shouldn't use it and if it is not, you can still fall back to manual port forwarding.
Games with only dedicated servers don't really need it, but and it is only something the server has to deal with, but if you allow the player to host a server from within the game, just support UPNP, it's great because it just works. And even though there are some security concerns with it, just using it if it is enabled, doesn't change anything about it.

Top
#462350 - 09/23/16 00:50 Re: UPnP the way to go? [Re: Slin]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1781
Loc: Netherlands
Good point

Top


Moderator:  old_bill 

Gamestudio download | chip programmers | Zorro platform | shop | resources | magazine | manual | support faq | bugs

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) 3dgamestudio.net