Gamestudio Links
Zorro Links
Newest Posts
Adjusting Neutral Option Trading Strategies
by robotekkers
Yesterday at 21:00
video memory and d3d_texfree
by Superku
Yesterday at 20:27
priceClose() - How to use actual bar close in live trading?
by jcl
Yesterday at 18:50
Exporting data from multiple timeframe
by gtell
Yesterday at 18:46
Trading few minutes before market close
by GreenBoat
Yesterday at 18:21
AUM Magazine
Latest Screens
Triton Wing
ZeaL
Computer Repair Simulator
Collider (working title)
Space Rider
Who's Online
8 registered (alibaba, jyd, Michael_Schwarz, 3run, vinsom, Superku, 3dgamelight, Iglarion), 415 Guests and 12 Spiders online.
Key: Admin, Global Mod, Mod
Newest Members
tonecosta, 3dgamelight, izybikawu, janversa, Unsane
17609 Registered Users
Topic Options
Rate This Topic
#461651 - 08/16/16 14:35 UPnP the way to go?
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1658
Loc: Netherlands
Hi,

Is UPnP the way to go? As in, is it safe / used by other well known multiplayer games too? (here is a link for gs3d: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=360496)

Top
#461658 - 08/16/16 16:37 Re: UPnP the way to go? [Re: Reconnoiter]
Ch40zzC0d3r Online
Serious User

Registered: 10/10/11
Posts: 1051
Loc: Germany
You only need an open port for the server.
Most games either have dedicated servers or make usage of P2P.
UPnP is not widely used within comercial games.

Top
#461662 - 08/16/16 19:20 Re: UPnP the way to go? [Re: Ch40zzC0d3r]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1658
Loc: Netherlands
Okay tnx

Top
#462339 - 09/22/16 13:56 Re: UPnP the way to go? [Re: Reconnoiter]
Slin Offline
Expert

Registered: 05/17/05
Posts: 2706
Loc: Lübeck
Most people have UPNP enabled anyways and some applications use it. In my opinion there is no reason not to support it. If it is enabled on the router there is no reason why you shouldn't use it and if it is not, you can still fall back to manual port forwarding.
Games with only dedicated servers don't really need it, but and it is only something the server has to deal with, but if you allow the player to host a server from within the game, just support UPNP, it's great because it just works. And even though there are some security concerns with it, just using it if it is enabled, doesn't change anything about it.

Top
#462350 - 09/23/16 00:50 Re: UPnP the way to go? [Re: Slin]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1658
Loc: Netherlands
Good point

Top


Moderator:  old_bill 

Gamestudio download | chip programmers | Zorro platform | shop | resources | magazine | manual | support faq | bugs | beta features

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) 3dgamestudio.net