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Re: What are you working on? [Re: Reconnoiter] #461907
08/28/16 19:01
08/28/16 19:01
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Quote:
I quess only JCL knows for sure...


Why should he?

Re: What are you working on? [Re: HeelX] #461915
08/29/16 12:44
08/29/16 12:44
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: HeelX
Quote:
I quess only JCL knows for sure...


Why should he?
, because he is the father of gs3d isn't he? So I quess he would know alot about these kind of things (I mean creating a game engine sounds like needing to take alot of things in consideration and requiring lots of knowledge/experience).
And also cause I was primed that day by watching Deus Ex 1 videos where people joked about JC (Jesus Christ) Denton,
so I thought JCL sounded like Jesus Christ.

Last edited by Reconnoiter; 11/06/16 18:32.
Re: What are you working on? [Re: Reconnoiter] #461918
08/29/16 15:11
08/29/16 15:11

M
Malice
Unregistered
Malice
Unregistered
M



I'm still using 3dgs as a rapid-p test box well learning other engines. This is a video for a tower defense like game. My odd-take on the subject is to use a stationary base and a 3d area which you can place your defense devices into. The aspect is to defend a 3d space from an oncoming waves of varied attack ships and machines., whom adapt to the topology of your defensive network. They remember bad paths to the base and exploit open paths when they find one.
The idea came from watching the original Starwars 3-pack, I wondered what it would be like to defend Lando Calrissian cloud city from attack.

https://youtu.be/b5ORlXfoTAg

The video is older and not a current state of dev. Of course this is very early and exploratory so it's not much to look at. Just a base in a bad 3d cloud atmosphere and so dumb attack ships.

If you've seen the video, then you'll know why I didn't post any screens..

Anyone looking for an idea or who would like to run with this idea is welcome to it, but please notify me. It's yours if you want it I just don't see any reason to work on the same idea when I've many other projects under dev as well.

Last edited by Malice; 08/29/16 16:38.
Re: What are you working on? [Re: Anonymous] #462461
10/02/16 09:18
10/02/16 09:18
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
I managed to get cubemaps with mipmapping to work. Using this, rough and smooth cubemap-reflections are pretty easy (and quite fast), allowing for more realistic materials laugh:


( I know, the reflection doesn't match the scene grin )


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #462468
10/02/16 19:10
10/02/16 19:10
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Looks awesome, Kartoffel!


Always learn from history, to be sure you make the same mistakes again...
Re: What are you working on? [Re: Reconnoiter] #462483
10/03/16 18:46
10/03/16 18:46
Joined: Mar 2014
Posts: 359
CocaCola Offline
Senior Member
CocaCola  Offline
Senior Member

Joined: Mar 2014
Posts: 359
Im in a contest and have 3 days to make my game.
my idea was to make at a camp in arctica( name of my game ist"arctic camp") but i lost my insperation.
I wanted to build fences, a water supply and solar cells.
Anyway, I wanted to be picked up by a helicopter and get it eqiptment

http://www.file-upload.net/download-11985129/startdateiv6.cd.zip.html
keys: awsd
leftsift to fly
f for build a ten, but it have no functions
left mouse key pistol
hold e get wood near trees
e to build a bridge over the water you need 3 wood for 1 bridge)

ceat: [tab] hunger=999 to get more time, with out something to eat

Last edited by CocaCola; 10/03/16 18:47.
Re: What are you working on? [Re: Kartoffel] #462497
10/04/16 21:32
10/04/16 21:32
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Originally Posted By: Kartoffel
I managed to get cubemaps with mipmapping to work. Using this, rough and smooth cubemap-reflections are pretty easy (and quite fast), allowing for more realistic materials laugh:


( I know, the reflection doesn't match the scene grin )


Uh nicely done!

Re: What are you working on? [Re: the_clown] #462498
10/05/16 07:56
10/05/16 07:56
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
@Kartoffel:
looks cool! approaching physically based rendering?! I would think it is another game engine, if the guard was not there grin
maybe if you use more cube maps created design time and storing their positions, you could get better reflections by selecting always the nearest somehow...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #462924
11/06/16 10:31
11/06/16 10:31
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
looking for procedural bitmap animations


Re: What are you working on? [Re: txesmi] #462929
11/06/16 18:29
11/06/16 18:29
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: txesmi
looking for procedural bitmap animations
, you may want to try out a draw program called 'PD Howler'. I recently tested the program and noticed it has particle drawing/painting (mostly nature related stuff) and also includes things like editing in frames (for sprites and movies). Its UI is not so smooth though and buggy undo function.

Last edited by Reconnoiter; 11/06/16 18:30.
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