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Re: What are you working on?
[Re: Reconnoiter]
#461907
08/28/16 19:01
08/28/16 19:01
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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I quess only JCL knows for sure... Why should he?
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Re: What are you working on?
[Re: HeelX]
#461915
08/29/16 12:44
08/29/16 12:44
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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I quess only JCL knows for sure... Why should he? , because he is the father of gs3d isn't he? So I quess he would know alot about these kind of things (I mean creating a game engine sounds like needing to take alot of things in consideration and requiring lots of knowledge/experience). And also cause I was primed that day by watching Deus Ex 1 videos where people joked about JC (Jesus Christ) Denton, so I thought JCL sounded like Jesus Christ.
Last edited by Reconnoiter; 11/06/16 18:32.
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Re: What are you working on?
[Re: Reconnoiter]
#461918
08/29/16 15:11
08/29/16 15:11
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Malice
Unregistered
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Malice
Unregistered
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I'm still using 3dgs as a rapid-p test box well learning other engines. This is a video for a tower defense like game. My odd-take on the subject is to use a stationary base and a 3d area which you can place your defense devices into. The aspect is to defend a 3d space from an oncoming waves of varied attack ships and machines., whom adapt to the topology of your defensive network. They remember bad paths to the base and exploit open paths when they find one. The idea came from watching the original Starwars 3-pack, I wondered what it would be like to defend Lando Calrissian cloud city from attack. https://youtu.be/b5ORlXfoTAgThe video is older and not a current state of dev. Of course this is very early and exploratory so it's not much to look at. Just a base in a bad 3d cloud atmosphere and so dumb attack ships. If you've seen the video, then you'll know why I didn't post any screens.. Anyone looking for an idea or who would like to run with this idea is welcome to it, but please notify me. It's yours if you want it I just don't see any reason to work on the same idea when I've many other projects under dev as well.
Last edited by Malice; 08/29/16 16:38.
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Re: What are you working on?
[Re: Kartoffel]
#462468
10/02/16 19:10
10/02/16 19:10
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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Looks awesome, Kartoffel!
Always learn from history, to be sure you make the same mistakes again...
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Re: What are you working on?
[Re: Reconnoiter]
#462483
10/03/16 18:46
10/03/16 18:46
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Joined: Mar 2014
Posts: 359
CocaCola
Senior Member
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Senior Member
Joined: Mar 2014
Posts: 359
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Im in a contest and have 3 days to make my game. my idea was to make at a camp in arctica( name of my game ist"arctic camp") but i lost my insperation. I wanted to build fences, a water supply and solar cells. Anyway, I wanted to be picked up by a helicopter and get it eqiptment http://www.file-upload.net/download-11985129/startdateiv6.cd.zip.htmlkeys: awsd leftsift to fly f for build a ten, but it have no functions left mouse key pistol hold e get wood near trees e to build a bridge over the water you need 3 wood for 1 bridge) ceat: [tab] hunger=999 to get more time, with out something to eat
Last edited by CocaCola; 10/03/16 18:47.
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Re: What are you working on?
[Re: the_clown]
#462498
10/05/16 07:56
10/05/16 07:56
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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@Kartoffel: looks cool! approaching physically based rendering?! I would think it is another game engine, if the guard was not there maybe if you use more cube maps created design time and storing their positions, you could get better reflections by selecting always the nearest somehow...
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Re: What are you working on?
[Re: txesmi]
#462929
11/06/16 18:29
11/06/16 18:29
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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looking for procedural bitmap animations , you may want to try out a draw program called 'PD Howler'. I recently tested the program and noticed it has particle drawing/painting (mostly nature related stuff) and also includes things like editing in frames (for sprites and movies). Its UI is not so smooth though and buggy undo function.
Last edited by Reconnoiter; 11/06/16 18:30.
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