Hi Guys,
This problem only exists in the Com or Pro version of Gamestudio
as soon as the camera leaves the area of ​​the level_ent.min_x / max
The solution is to adjust the level_ent.min_x / max_x value
just as Reconnoiters wrote it
vec_set (level_ent.min_x, vector (-900000, -900000, -900000));
vec_set (level_ent.max_x, vector (900000, 900000, 900000));
on the free version, the values ​​are automatically adjusted as soon as the camera leaves the level area (level_ent.min_x/max_x)
At that time I had E-Mail contact with Conitec for the problem, Conitec Support say that it be so corectly
But I say that it is a BUG and I can prove it
This video was made by me at this time to explain the problem
https://www.youtube.com/watch?v=2caQa_2HFYgUnfortunately, it is in German
ah yes i also apologize for my english
cu Roman