I've created a new, empty level and I have been able to add the texture folder without any issues. So maybe WED/Map compiler doesn't like having mutiple folders with lots of textures.
EDIT: tried to mix both texture folders putting all textures in one folder but still get the same issue, so maybe there is a limit of number of textures it can handle.
Last edited by painkiller; 08/21/16 18:28.