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#461607 - 08/13/16 14:15 https and self-signed certificates
Error014 Offline
Expert

Registered: 07/31/02
Posts: 3207
Loc: Germany
It would be great if Acknex supported a few more "basic" networking standards.
the http_-functions are useful, but I'd love to see them extended to also support https, with a self-signed certificate that we could include in our game.

Given the large increase in security this would grant us and that a secure communication with the server is a necessity in games with a strong online component, I think this would be a great feature to have!


If you implemented this using OpenSSL, I'd assume that the workload is also not too heavy. (Or is there a finished OpenSSL implementation - at least of some features - already?)


Edited by Error014 (08/13/16 14:18)
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#461612 - 08/13/16 17:15 Re: https and self-signed certificates [Re: Error014]
Ch40zzC0d3r Offline
Serious User

Registered: 10/10/11
Posts: 1082
Loc: Germany
Download libcurl and put the dll into your game folder.
You can also compile it as lib and include it into a wrapper project if you need/want.

Libcurl uses OpenSSL and has a pretty good documentation and sample codes.


Edited by Ch40zzC0d3r (08/13/16 17:17)

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#461679 - 08/17/16 11:34 Re: https and self-signed certificates [Re: Ch40zzC0d3r]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1803
Loc: Netherlands
Originally Posted By: Ch40zzC0d3r
Download libcurl and put the dll into your game folder.
You can also compile it as lib and include it into a wrapper project if you need/want.

Libcurl uses OpenSSL and has a pretty good documentation and sample codes.
, wow that looks very powerfull and great documentation, great find!

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