Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (EternallyCurious, howardR), 646 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, 11honza11, ccorrea, sakolin, rajesh7827
19046 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
https and self-signed certificates #461607
08/13/16 12:15
08/13/16 12:15
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline OP
Expert
Error014  Offline OP
Expert

Joined: Jul 2002
Posts: 3,208
Germany
It would be great if Acknex supported a few more "basic" networking standards.
the http_-functions are useful, but I'd love to see them extended to also support https, with a self-signed certificate that we could include in our game.

Given the large increase in security this would grant us and that a secure communication with the server is a necessity in games with a strong online component, I think this would be a great feature to have!


If you implemented this using OpenSSL, I'd assume that the workload is also not too heavy. (Or is there a finished OpenSSL implementation - at least of some features - already?)

Last edited by Error014; 08/13/16 12:18.

Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: https and self-signed certificates [Re: Error014] #461612
08/13/16 15:15
08/13/16 15:15
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Download libcurl and put the dll into your game folder.
You can also compile it as lib and include it into a wrapper project if you need/want.

Libcurl uses OpenSSL and has a pretty good documentation and sample codes.

Last edited by Ch40zzC0d3r; 08/13/16 15:17.
Re: https and self-signed certificates [Re: Ch40zzC0d3r] #461679
08/17/16 09:34
08/17/16 09:34
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: Ch40zzC0d3r
Download libcurl and put the dll into your game folder.
You can also compile it as lib and include it into a wrapper project if you need/want.

Libcurl uses OpenSSL and has a pretty good documentation and sample codes.
, wow that looks very powerfull and great documentation, great find!


Moderated by  aztec, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1