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Re: Need help with Steam Greenlight, steamworks integration [Re: Kartoffel] #461368
08/03/16 02:18
08/03/16 02:18
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
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HenWoll  Offline
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Joined: Feb 2011
Posts: 124
Germany Nrw Herford
Is that what I think ? I do not know myself really well with steam , but I need it to my achievements in introducing project ?

Re: Need help with Steam Greenlight, steamworks integration [Re: HenWoll] #461371
08/03/16 10:37
08/03/16 10:37
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Well afaik pretty much everything is included in the steamworks api...
drm; archievements; steam functions like friendlist, matchmaking, multiplayer stuff, etc.; even steam controller support and probably much more


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Re: Need help with Steam Greenlight, steamworks integration [Re: Kartoffel] #461372
08/03/16 11:40
08/03/16 11:40
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@Ch40zz: Sorry but I don't understand it clearly enough, yet.

Originally Posted By: Ch40zzC0d3r
Now you can access all the functions from the SDK.
To initialize the Steam API you have to put this code into your DLL exported init function:
What exatly do you mean by 'DLL exported init function'?

And to access functions of the steamworks api, do I only have to create the function's prototypes in lite-c or do I have to wrap the functions in the c++ dll-project? confused

Sorry but this is all new stuff to me.


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Re: Need help with Steam Greenlight, steamworks integration [Re: jumpman] #461418
08/04/16 16:36
08/04/16 16:36
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
Originally Posted By: jumpman
My game recently got greenlit on steam! But I am in a conundrum


Congrats!!
Some time ago I've seen a game on Greenlight which was exactly like Swordlord but with fancy 3D Unity or Unreal graphics. I had thought you had switched engines and remade the game but apparently... YOU didn't.
Instead someone seems to have seen your game on greenlight (or somewhere else, itchio?) and just copied it, which is a shame. :< Can't find it right now but I will link it here when I do so.



EDIT: @Kartoffel: I was so bummed and stumped when I first had a look at the Steam API, especially because I didn't know any C++ - and I still barely do.
A good start is to read the DLL stuff in the manual and have a look at the content of the "sdk_" folders in your Gamestudio installation folder.
You can already have a look at the Steamworks SDK too, even if your game is not on Steam yet.

Last edited by Superku; 08/04/16 16:41.

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Re: Need help with Steam Greenlight, steamworks integration [Re: Superku] #461649
08/16/16 10:33
08/16/16 10:33

M
Malice
Unregistered
Malice
Unregistered
M



There is this one which looks very like a rip-off you swordlord.
http://store.steampowered.com/app/467900/?snr=1_7_7_151_150_8
But I've seen one that's I'd say is even more a theft of your work. I see if I can locate it..

Re: Need help with Steam Greenlight, steamworks integration [Re: Kartoffel] #461650
08/16/16 11:31
08/16/16 11:31
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
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C

Joined: Oct 2011
Posts: 1,082
Germany
Originally Posted By: Kartoffel
@Ch40zz: Sorry but I don't understand it clearly enough, yet.

What exatly do you mean by 'DLL exported init function'?

And to access functions of the steamworks api, do I only have to create the function's prototypes in lite-c or do I have to wrap the functions in the c++ dll-project? confused

Sorry but this is all new stuff to me.


Sorry for late response, didnt see that someone posted in here frown
What I meant is that you have to wrap all functions which make use of classes, because lite-c does not support C++ classes directly.
There are some "hacks" like using the vftptr and access all the virtual functions by index, but thats too tricky for most people, so wrapping all functions is what you should do.

Last edited by Ch40zzC0d3r; 08/16/16 11:31.
Re: Need help with Steam Greenlight, steamworks integration [Re: ] #461653
08/16/16 13:28
08/16/16 13:28
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: Malice
There is this one which looks very like a rip-off you swordlord.
http://store.steampowered.com/app/467900/?snr=1_7_7_151_150_8
But I've seen one that's I'd say is even more a theft of your work. I see if I can locate it..
, I dont think they copied Sworldlord (they seem to be atleast a 1 year or more working on it -> http://steamcommunity.com/app/467900/discussions/0/350532536097807193/) but the other one sounds quite likely.

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