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Re: What are you working on?
[Re: painkiller]
#461404
08/03/16 19:47
08/03/16 19:47
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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So, I've written my own input system which supports mouse, keyboard and gamepads (both direct-input and x-input). However, a function to bind keys ingame is not implemented, yet. I also started to do some art stuff for practise and to test the new graphics pipeline: click for full resolutionThere's not really a game idea behind this, I just wanted to do something. (and I love space so...) Obviously it's still work in progress (only half of the lineart is done and a single object is colored).
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#461405
08/03/16 19:51
08/03/16 19:51
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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X
Joined: Jul 2008
Posts: 2,107
Germany
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Great. I like it! Looks like a much better Space Quest ^^ edit: Working on a single global ai Controller, one while one cmove call per frame etc. Thanks 3run for the tip. Nice enemy amount with pathfinding and high fps. update:
Last edited by rayp; 08/03/16 23:50.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: What are you working on?
[Re: aztec]
#461546
08/10/16 12:02
08/10/16 12:02
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Joined: Jul 2001
Posts: 4,801 netherlands
Realspawn
Expert
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Expert
Joined: Jul 2001
Posts: 4,801
netherlands
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As i create a game i write everything down that i do. So an other workshop is in the making. till now 8 chapters that show how things work including all models and sounds needed. 2 more chapters to go and it will be out there : Space shooter II An arcade scrolling space shooter with different enemies,weapon upgrades and wave attacks. As i write it while creating the game, you can see mistakes i made and corrections I add later all kinds of scripts are used so always handy to have it as a lot of scripts are used in many games. Working now on the eyecandy arcade chapter. Working with animated and non animated sprites sliding in out/ growing and moving + Particle use A clip can be seen here : https://youtu.be/Pq9aEW0qjGk just finished the chapter about particle use and sprites old arcade feeling. https://youtu.be/8a6Q6TVcHV0
Last edited by Realspawn; 08/10/16 15:54.
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Re: What are you working on?
[Re: Realspawn]
#461559
08/11/16 07:45
08/11/16 07:45
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
Expert
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Expert
Joined: Jul 2002
Posts: 3,208
Germany
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These ghosts are supposed to give helpful hints. This one, however, is not quite as helpful. As a side note, is anyone of you creating GIFs of their game? If so, what are you all using? GIFCam? There's so many tools, and given that some people used to distribute GIFCam (which seems to be the tool of choice) including Malware, I'm a bit hesitant to download.
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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Re: What are you working on?
[Re: txesmi]
#461641
08/15/16 18:53
08/15/16 18:53
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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Experimenting with Shade-C EVO and PhysX Rigidbody-based movement on a Sci-Fi level not very happy with the visual result though, I think environmet mapping on the walls would look better, but shade-c hasn't it built-in
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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