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Re: my sandbox game develop have some questions
[Re: 20BN]
#461160
07/27/16 14:13
07/27/16 14:13
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Hi,
max_entities = 10000; //fill in any value here
Please note though that you cant give all of them an active while() loop (only ~1000 or such). So use a global while() loop to e.g. update/change them, and the event system for e.g. push or impact events (just like normal entities).
I have tried something similar on time and its possible but not as high numbers as minecraft I think (unless you use some really complicated tricks to solve it).
Last edited by Reconnoiter; 07/27/16 14:17.
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Re: my sandbox game develop have some questions
[Re: Reconnoiter]
#461161
07/27/16 14:40
07/27/16 14:40
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
User
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User
Joined: Mar 2012
Posts: 927
cyberspace
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hi i have done similar terrain as minecraft-like and marching cubes voxel based and normal height based based projects, in unity and gamestudio , i can only stress that your approach is on the wrong track , in the case where you wish to represent a lot of models /entities as fast as possible ,each entity must be rendered and that is way to much , you must fake it by joining the meshes or creating/building up a single mesh to represent all the cubes visible faces such that it takes only one mesh to be rendered instead of thousands .. http://forum.unity3d.com/threads/wip-john-doe-yet-to-be-named-project.393060/you need to research why and how.
Compulsive compiler
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Re: my sandbox game develop have some questions
[Re: Reconnoiter]
#461186
07/28/16 11:32
07/28/16 11:32
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Malice
Unregistered
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Malice
Unregistered
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^-- He's been working on port platform to android for sometime. In fact HE posted about a early version that could convert any pure 2d 3gds game to android long ago. I'd say this is a next step and full evolution to 3d .. But just guessing.
Last edited by Malice; 07/28/16 11:32.
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