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Re: What are you working on?
[Re: rayp]
#461071
07/24/16 11:12
07/24/16 11:12
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Malice
Unregistered
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Malice
Unregistered
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Still trying my hand at character modifying (I didn't model the actual character, just everything else). I'm not very good at this.
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Re: What are you working on?
[Re: Error014]
#461110
07/26/16 06:07
07/26/16 06:07
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Malice
Unregistered
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Malice
Unregistered
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^- Glad you didn't lose your work, but how does a Level get lost to a bug?
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Re: What are you working on?
[Re: ]
#461120
07/26/16 10:03
07/26/16 10:03
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
Expert
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Expert
Joined: Jul 2002
Posts: 3,208
Germany
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The dungeons aren't created by me in WED or something - players create them themselves on our webpage (which allows you to login whenever (say, while at work ;)), and change something). Then, in the client (=the part made with Acknex), we randomly select one of the available dungeons of an opposing player for you to explore. Make it through and steal one of their magical artifacts granting powers such as summoning horrific beasts to serve you!
Since those levels are designed online, they're stored in our database. And I thought a bug in the Room Editor script had destroyed parts of this particular dungeon. Looks like it hasn't though!
By the way, this screenshot also features Normal maps that now fit the tile imagery better.
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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Re: What are you working on?
[Re: Reconnoiter]
#461127
07/26/16 12:58
07/26/16 12:58
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
Expert
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Expert
Joined: Jul 2002
Posts: 3,208
Germany
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Hm, not sure if I remember this wrong, but wasn't UNLIT just setting an entities' material to mtl_unlit if set in WED and basically do nothing regarding dynamic lights otherwise?
You could try setting it's materials Diffuse-parameters to zero, but I'm not sure if this will also stop the calculations from taking place (or if its all calculated only to be thrown away by multiplying with zero later).
Though I have no experience at all with Shade-C, so maybe all of this is wrong and useless.
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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Re: What are you working on?
[Re: Error014]
#461143
07/26/16 18:45
07/26/16 18:45
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Malice
Unregistered
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Malice
Unregistered
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@Error014 that really cool! You could try setting it's materials Diffuse-parameters to zero This will do nothing... In sc_entity when setting up the entity they change or plug in values to sc_skill (NOT my.SC_SKILL !!!), the answer many be in change or adjusting those -- If you knew what they all were and what they do.
Last edited by Malice; 07/26/16 18:48.
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Re: What are you working on?
[Re: ]
#461155
07/27/16 12:21
07/27/16 12:21
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Joined: Jul 2001
Posts: 4,801 netherlands
Realspawn
Expert
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Expert
Joined: Jul 2001
Posts: 4,801
netherlands
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I love to see people still doing good stuff with 3dgs it proofs that it's the creative mind that makes good stuff and not only the engine. Since I understand Lite_c more and more I be able to pick up old projects from my shelf and try to finish them so here is marble aventures. Still tweaking some stuff. Thanks to Malice I had a good start and idea how to do it all. I needed to add and change stuff but for now it almost works all needed is to add more levels and enemies with their own unique attacks. clip can be seen here : https://www.youtube.com/watch?v=AdTP8WILE2s&feature=youtu.be
Last edited by Realspawn; 07/27/16 12:24.
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Re: What are you working on?
[Re: Realspawn]
#461176
07/27/16 23:28
07/27/16 23:28
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Malice
Unregistered
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Malice
Unregistered
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^-- Great work and good job... I can see I left a bug in the 'face the mouse' part... Sorry. Since I understand Lite_c more and more I be able to pick up old projects from my shelf and try to finish them so here is marble aventures. ........Thanks to Malice I had a good start and idea how to do it all. Great that you are getting the programming down. I'd say be very careful with those old code project I wrote on. We did a lot in a little time and it was all very QnD and I think they used some very crude code to keep the logic simpler. So you should start to see that it's has bad habits and poor code. That's when you know your really getting good at lite-c, pick up those old scripts and you 'just see' how they should be written better.
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