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Re: What are you working on? [Re: rayp] #461071
07/24/16 11:12
07/24/16 11:12

M
Malice
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Malice
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M



Still trying my hand at character modifying (I didn't model the actual character, just everything else).



I'm not very good at this.

Re: What are you working on? [Re: Reconnoiter] #461100
07/25/16 15:54
07/25/16 15:54
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
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Dooley  Offline
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set(my,UNLIT); <== doesn't work?

Re: What are you working on? [Re: Dooley] #461107
07/26/16 00:08
07/26/16 00:08
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Joined: Jul 2002
Posts: 3,208
Germany


A long-lost dungeon I thought we had lost during a particular bad bug has reappeared!


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #461110
07/26/16 06:07
07/26/16 06:07

M
Malice
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Malice
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^- Glad you didn't lose your work, but how does a Level get lost to a bug?

Re: What are you working on? [Re: ] #461120
07/26/16 10:03
07/26/16 10:03
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Joined: Jul 2002
Posts: 3,208
Germany
The dungeons aren't created by me in WED or something - players create them themselves on our webpage (which allows you to login whenever (say, while at work ;)), and change something). Then, in the client (=the part made with Acknex), we randomly select one of the available dungeons of an opposing player for you to explore. Make it through and steal one of their magical artifacts granting powers such as summoning horrific beasts to serve you!

Since those levels are designed online, they're stored in our database. And I thought a bug in the Room Editor script had destroyed parts of this particular dungeon. Looks like it hasn't though!

By the way, this screenshot also features Normal maps that now fit the tile imagery better.


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Dooley] #461121
07/26/16 10:29
07/26/16 10:29
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Posts: 1,823
Netherlands
Originally Posted By: Dooley
set(my,UNLIT); <== doesn't work?
, just noticed your reply, but unlit doesn't seem to work with shade-c. I tried also material settings and commenting some out in the .fx files, but so far not being able to disable impact from dynamic lights. I temporarily use particles to color the 3d buttons, which works until fps changes. grin

Re: What are you working on? [Re: Reconnoiter] #461127
07/26/16 12:58
07/26/16 12:58
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Posts: 3,208
Germany
Hm, not sure if I remember this wrong, but wasn't UNLIT just setting an entities' material to mtl_unlit if set in WED and basically do nothing regarding dynamic lights otherwise?

You could try setting it's materials Diffuse-parameters to zero, but I'm not sure if this will also stop the calculations from taking place (or if its all calculated only to be thrown away by multiplying with zero later).

Though I have no experience at all with Shade-C, so maybe all of this is wrong and useless.


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #461143
07/26/16 18:45
07/26/16 18:45

M
Malice
Unregistered
Malice
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M



@Error014 that really cool!
Quote:
You could try setting it's materials Diffuse-parameters to zero

This will do nothing...
In sc_entity when setting up the entity they change or plug in values to sc_skill (NOT my.SC_SKILL !!!), the answer many be in change or adjusting those -- If you knew what they all were and what they do.


Last edited by Malice; 07/26/16 18:48.
Re: What are you working on? [Re: ] #461155
07/27/16 12:21
07/27/16 12:21
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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netherlands
I love to see people still doing good stuff with 3dgs it proofs that it's the creative mind that makes good stuff and not only the engine.




Since I understand Lite_c more and more I be able to pick up old projects from my shelf and try to finish them so here is marble aventures. Still tweaking some stuff. Thanks to Malice I had a good start and idea how to do it all. I needed to add and change stuff but for now it almost works all needed is to add more levels and enemies with their own unique attacks.

clip can be seen here : https://www.youtube.com/watch?v=AdTP8WILE2s&feature=youtu.be

Last edited by Realspawn; 07/27/16 12:24.

Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #461176
07/27/16 23:28
07/27/16 23:28

M
Malice
Unregistered
Malice
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M



^-- Great work and good job...
I can see I left a bug in the 'face the mouse' part... Sorry.

Quote:
Since I understand Lite_c more and more I be able to pick up old projects from my shelf and try to finish them so here is marble aventures. ........Thanks to Malice I had a good start and idea how to do it all.


Great that you are getting the programming down. I'd say be very careful with those old code project I wrote on. We did a lot in a little time and it was all very QnD and I think they used some very crude code to keep the logic simpler. So you should start to see that it's has bad habits and poor code. That's when you know your really getting good at lite-c, pick up those old scripts and you 'just see' how they should be written better.

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