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Re: What are you working on? [Re: ] #460884
07/19/16 17:47
07/19/16 17:47
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
The problem with malice way is u have different looks, better to do it in the engine itself, just my view.

No no autoway. I wrote a simple script that handles it for me. Simple sayed it makes scrshots while animating with fixed cam view.

From my shitty handy
Greets

Edit
Ill make a project thread soon showing that stuff and the project in detail, but too much real work those days to do. Hunting dollars like a * ...sadly

Last edited by rayp; 07/19/16 18:57.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #460888
07/19/16 20:08
07/19/16 20:08

M
Malice
Unregistered
Malice
Unregistered
M



^-- In this case(Which is fully true), the script can both capture the screen shots and glue them into a sprite sheet(strip) with bmap_create and bmap_blit.

http://www.conitec.net/beta/abmap_create.htm
http://www.conitec.net/beta/bmap_blit.htm

Again alpha can be handled at runtime with a color key or maybe there is an engine bmap function for replacing a color on the strip with a 32 bit alpha before saving it out.

Re: What are you working on? [Re: ] #460892
07/19/16 23:19
07/19/16 23:19
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany


Instead of doing something useful, I spend a few minutes hours (definitely hours) to implement Normal mapping for the tiles in Dungeon Deities.
Of course, the normal map shown here is not a great fit for the actual image, but it worked great for testing.

It's a neat effect!

Last edited by Error014; 07/19/16 23:20.

Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #460894
07/20/16 00:32
07/20/16 00:32
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
Cool! nice to see some progress ^^


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: ] #460918
07/20/16 16:57
07/20/16 16:57
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
User
Dooley  Offline
User

Joined: May 2005
Posts: 868
Chicago, IL
When I did it I was using MED exclusively, and hadn't learned any other 3D software ... that would make it a lot easier!

Re: What are you working on? [Re: Dooley] #460919
07/20/16 17:04
07/20/16 17:04

M
Malice
Unregistered
Malice
Unregistered
M



@Error014 - Nice! Go to see your working it more.
@rayp - Sweet! You over came the limits and have a window to make something really great... Eyes on this!
@Dooley - Green Light! Really cool.. There is a momentum here again.

Re: What are you working on? [Re: ] #460935
07/21/16 00:21
07/21/16 00:21

M
Malice
Unregistered
Malice
Unregistered
M



An attempt to use autodesk character tool and my bad skills to make a character.

The purple 'dress' will end up being more of a 'Deaths robe', the 3ds max materiel hasn't made it into the engine yet.

The character has a real size but, will end up being squished scaled to have the cartoon n64 kind of look.
Legs, feet and arms are left open for large comical gloves and boots.
Yes, I'm bad at this and only the autodesk cheat tool makes it look ok..




Edit - updated shoot take from 3dsmax not engine

Edit/Update2


??? Are the image size to large for others?

Edit update - Miles to go...But getting there.


And a video - Adjust the timing in the youTube controls it's a bit quick
https://youtu.be/12MEdnNlaSY

Last edited by Malice; 07/21/16 03:14.
Re: What are you working on? [Re: ] #460945
07/21/16 12:27
07/21/16 12:27
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

Expert
Realspawn  Offline

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
good stuff and good to see you beeing creative again and in action grin


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #460952
07/21/16 13:06
07/21/16 13:06
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
@Malice, that final image is getting along good.

Re: What are you working on? [Re: Reconnoiter] #460958
07/21/16 15:10
07/21/16 15:10

M
Malice
Unregistered
Malice
Unregistered
M



@Realspawn - Thank you - you know I hate the content creation stuff...So Slow so hard to do, so very much to learn and know.

@Reconnoiter- Thanks also - I just keep going. It's fine in max for now, but no way I can put it in the engine as is.. Maps, and face counts and all that.. We'll see how it's comes in the next few days. Time permitting..

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