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Re: ShadeCEVO simple grass (OVERLAY) ?
[Re: ]
#460612
07/06/16 12:46
07/06/16 12:46
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Nice, rayp! Still using SSAO from me or have you switched to Shade-C Evo? Your SSAO rocks, i first used it, then i had some polycount probs (maybe caused from SSAO, not sure). I Switched to shadeC-evo (again :D) cause theres all in one. What do u guys think, should i try to write Boh_Havoc a mail about Terrainsupport? Guess hes to busy to do, but its worse a try. But as noted before, I'm weeks behind you 3run and not catching up.. wink Doesnt matter, any help is welcome here ( better late then never )!
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: ShadeCEVO simple grass (OVERLAY) ?
[Re: alibaba]
#460616
07/06/16 13:10
07/06/16 13:10
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Once talked to him. Was a honour I can understand that problem very well. Faced it already in my old very simple projects, and this is nothing against code of shadec ^^ But I think Shade-C is pretty much dead until this point. So it suits well to GameStudio ...aahhhhhhh...buhhhhhhhh....bad one, sorry for that but it sparkled on my tongue Already dewy-eyed tryed to "beguile" Kartoffel, but he said nearly the same. edit: Btw. Alibaba did u already stripped the water out of shadeC in evo? Maybe u're so kind pasting the snippets you've taken out? Dont really need water right now, but would be nice to have a copy and paste version here ready to use ^^ Thanks in advance. edit2: Iam pretty sure its ok to take parts from shadeC and modify EVO with them. Guess its no license problem, at least i hope so!
Last edited by rayp; 07/06/16 13:16.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: ShadeCEVO simple grass (OVERLAY) ?
[Re: rayp]
#460726
07/12/16 01:53
07/12/16 01:53
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Reworked my flashlight from scratch, started a few hours ago. First result Lightstrength depends on batterie-level If somebody needs help with basic evo - flashlight stuff / script, just scream ! edit: I found some lense-dirt stuff in the scevo resources. Anyone used lens-dirt pp effect ?
Last edited by rayp; 07/12/16 02:10.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: ShadeCEVO simple grass (OVERLAY) ?
[Re: rayp]
#460744
07/12/16 13:46
07/12/16 13:46
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
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Looks good, except the white on the flashlight is a bit overkill bright. So it suits well to GameStudio ...aahhhhhhh...buhhhhhhhh....bad one, sorry for that but it sparkled on my tongue , I laughed and cried at the same time.
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Re: ShadeCEVO simple grass (OVERLAY) ?
[Re: rayp]
#460745
07/12/16 14:13
07/12/16 14:13
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Joined: May 2008
Posts: 2,113 NRW/Germany
alibaba
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Once talked to him. Was a honour I can understand that problem very well. Faced it already in my old very simple projects, and this is nothing against code of shadec ^^ But I think Shade-C is pretty much dead until this point. So it suits well to GameStudio ...aahhhhhhh...buhhhhhhhh....bad one, sorry for that but it sparkled on my tongue Already dewy-eyed tryed to "beguile" Kartoffel, but he said nearly the same. edit: Btw. Alibaba did u already stripped the water out of shadeC in evo? Maybe u're so kind pasting the snippets you've taken out? Dont really need water right now, but would be nice to have a copy and paste version here ready to use ^^ Thanks in advance. edit2: Iam pretty sure its ok to take parts from shadeC and modify EVO with them. Guess its no license problem, at least i hope so! Ah totally missed your edits. No I haven't done that, but again I could try to take the shaders from old Shade-C and try to apply them to EVO
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Re: ShadeCEVO simple grass (OVERLAY) ?
[Re: alibaba]
#460754
07/13/16 01:01
07/13/16 01:01
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Somehow the shadeC evo rendering in dark levels looks pretty close to Left4Dead(source), i like it. Looks good, except the white on the flashlight is a bit overkill bright. Thanks. Worked on the brightlevel you mentioned and changed material (of Zombies) to support emisse textures ( like flashlight ) corrected normalmap. Made the lightcone a bit smaller. , I laughed and cried at the same time. grin hehe ^^ Of course, eyes are glowing in the dark Just the destroyed roof of one building with active flashlight Heres a typical glowing, normal and specular FX file
//------------------------------------------------------------------------------
//----- USER INPUT -------------------------------------------------------------
//------------------------------------------------------------------------------
//assign skins
#define SKIN_ALBEDO (skin1.xyz) //diffusemap
#define SKIN_ALPHA (skin1.w) //alpha
#define SKIN_NORMAL (skin2.xyz) //normalmap
#define SKIN_GLOSS (skin2.w) //glossmap
#define SKIN_EMISSIVEMASK (skin3.xyz) //emissive mask
//#define SKIN_COLOR (skin3.w) //(team)color mask
//...
#define NORMALMAPPING //do normalmapping?
#define GLOSSMAP //entity has glossmap?
#define GLOSSSTRENGTH 0 //glossmap channel will be set to this value if GLOSSMAP is not defined
#define EMISSIVEMASK //use emissive mask? (formula: emissive_color = SKIN_EMISSIVEMASK * SKIN_ALBEDO)
//#define EMISSIVE_A7 // (optional EMISSIVEMASK addon) use emissive_red/green/blue for as emissive color? (formula: emissive_color = SKIN_EMISSIVEMASK * vecEmissive)
//#define EMISSIVE_SHADEC // (optional EMISSIVEMASK addon) OR use SC_OBJECT_EMISSIVE as emissive color? (formula: emissive_color = SKIN_EMISSIVEMASK * SC_OBJECT_EMISSIVE)
//#define OBJECTCOLOR_A7 // use diffuse_red/green/blue as (team)color using the colormask?
//#define OBJECTCOLOR_SHADEC // OR use SC_OBJECT_COLOR as (team)color using the colormask?
//#define ALPHACLIP //do alphatesting/alphacutout?
//#define USE_VEC_DIFFUSE //use diffuse_red/green/blue? (note: don't use with OBJECTCOLOR_A7 at the same time)
//#define ZPREPASS //do an early zbuffer prepass? Only makes sense for heavy ALU
//------------------------------------------------------------------------------
// ! END OF USER INPUT !
//------------------------------------------------------------------------------
#include <scHeaderObject>
// <-
// insert custom code here
// ->
#include <scObject>
MDL file skins used: entskin1 = diffuse / alpha = alpha entskin2 = normal / alpha = specular entskin3 = emisse edit: Feedback and great news from 3run. Creating the WRS file works ( as long as u modified the shadec - script and moved the DDS file be4 ). btw the house in the background is not lighten by flashlight, theres another light placed in WED. Greets
Last edited by rayp; 07/13/16 22:28.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: ShadeCEVO simple grass (OVERLAY) ?
[Re: rayp]
#461020
07/22/16 19:36
07/22/16 19:36
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Btw, Feel free to post your Setting-Progress in the "Setting up shadec evo" Topic. How to ignore lights, i did not test until now. I had problems with RGB coloring too. Does this in the fx file help? If i remember right it does not. , the USE_VEC_DIFFUSE does not seem to work. Also tried some other commented out lines in the fx, also don't seem to work properly but maybe I am doing something wrong too. My quess would its commented out cause it was work in progress or something like that. Would be nice though if someone gets it to work.
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Re: ShadeCEVO simple grass (OVERLAY) ?
[Re: rayp]
#461093
07/25/16 11:51
07/25/16 11:51
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Maybe BOH could send a code sample if he still has one lying around? Could be worth a try Also do you know what this black distortion/flicker on the roof is? (maybe some shadow fbias setting I set wrong?): (ps: the image could look a bit weird caused I brightned it a bit to make the error more noticeable)
Last edited by Reconnoiter; 07/25/16 11:52.
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