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Re: What are you working on? [Re: Kartoffel] #460410
06/29/16 16:56
06/29/16 16:56
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Quote:
Questions for experienced developers:
1. Does it ever end?
2. How do you stay positive?
3. How/When do you decide that it's easier to just take what you've learned and start from scratch?
, that feeling sounds familiar lol. Lost count of the projects that I scrapped. Atleast you learn something from it for the next one.

Re: What are you working on? [Re: ] #460413
06/29/16 18:49
06/29/16 18:49
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
User
exile  Offline
User

Joined: Apr 2005
Posts: 795
U.S.A. Michigan
@Malice, consider it done my man! I was toying with an idea like that actually, your feedback has convinced me that it's a good idea. Actually just got done adding a few improvements here and there. Will post a demo soon.

Re: What are you working on? [Re: exile] #460431
06/30/16 15:52
06/30/16 15:52
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
Member
HenWoll  Offline
Member

Joined: Feb 2011
Posts: 124
Germany Nrw Herford
Lets Create a normal Intro Logo scene for the Acknex Engine..


Re: What are you working on? [Re: HenWoll] #460436
06/30/16 18:20
06/30/16 18:20

M
Malice
Unregistered
Malice
Unregistered
M



^ +1 to new logo and logo video. I would also love if they allowed a policy like Epic - UE4 https://www.unrealengine.com/branding-guidelines-and-trademark-usage

I'd really love if you were just told to start making submission for an 'A9' logo ... LOl here's to wishing!

@kartoffel
Quote:
so... double rainbow then?

Please let me out of Pony Island --- Lol

Last edited by Malice; 06/30/16 18:28.
Re: What are you working on? [Re: ] #460438
06/30/16 18:40
06/30/16 18:40
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
I added some new stuff to my 2d renderer (an additional forward pass for flexibility; allows for transparency and
other things) aswell as lut-colorgrading which I'm using for color correction and hue-shifting (= "warm" (yellow-ish)
highlights, "cold" (blue-ish) shadows).

(I'm already annoying you with this boring, technical stuff, right?)

No screenshot this time, as the differences are just minor.

By now I'd really love to put my new 2D pixelart graphics-stuff to some good use... but as always I have just no f-ing clue what to make.
Gotta hate this specific lack of ideas.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #460440
06/30/16 19:20
06/30/16 19:20
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
Member
HenWoll  Offline
Member

Joined: Feb 2011
Posts: 124
Germany Nrw Herford
A9 ? huch you get the news to a Release ?

https://www.youtube.com/watch?v=tNh9kps6Kps

Check this out,

currently this is adapted to the Zeal project , and was also for created because I have passed a pay even him

Last edited by BlackJack; 06/30/16 19:23.
Re: What are you working on? [Re: HenWoll] #460441
06/30/16 21:20
06/30/16 21:20

M
Malice
Unregistered
Malice
Unregistered
M



Quote:
(I'm already annoying you with this boring, technical stuff, right?)


Not really. However you do add a bit to my study list. I must know what are these things... Lucky for me there is a web of information to learn from.

Quote:
but as always I have just no f-ing clue what to make.
Gotta hate this specific lack of ideas.

This is kind of a tragic curse.. All that ability and your mind just blanks on how to execute with it.

Section that might be better in a Rant.

Click to reveal..
This community has always lacked working artist and working designers.
As for the designer, we have tons for qualified programmers who just fall blank in the idea department. They have the programming and organizational skills, the studying and planning skills. However, they just blank on a great idea path.
The other-side of the coin are the people who just think they are designers.This is like waking up on day and just claiming to be the boss of your work-place, even if you lack the skills to be boss and knowledge of what those skills even are to be in charge. They have simple ideas or pieces of other games they would like to mesh together.They tend to lack the programming skills to think up the design and the organizational skills and planning skills to fully flesh-out and document a project. So you end up programming for someone who took 2 hours to think out your next 20 days of hell and rewritten code. Because they have no idea the path and are trying to think it up or correct it as fast as you can code the last idea-part of their blind mans run.

Of course to the solo developer this does not apply. You need not plan and document a path if you are the whole team... However, I would work on project teams with a real game designer and a true documented design path for me to work from.
And as I've taken on trying to be the Boss , I've been both types of the above designer , and in turn.

END Section that might be better in a Rant

Quote:
A9 ? huch you get the news to a Release ?

I do indeed but will only release it to those people who send payment to
maliceisfullofcrap@paypal.com laugh - (Joke implied - Do not send payments to this account)

I like that logo. Is the white gradient like dither just visible on my display?

Last edited by Malice; 06/30/16 21:26.
Re: What are you working on? [Re: ] #460442
06/30/16 21:48
06/30/16 21:48
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
Member
HenWoll  Offline
Member

Joined: Feb 2011
Posts: 124
Germany Nrw Herford
nice grin to hear this


Quote:

yess it is :DI like that logo. Is the white gradient like dither just visible on my display?


yess it is

Last edited by BlackJack; 06/30/16 21:49.
Re: What are you working on? [Re: HenWoll] #460449
07/01/16 10:01
07/01/16 10:01
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@Malice: Yeah, could be true.

However, I think that this is something that can be "trained". What I mean is that doing some game(play) design, game art etc. will not magically cause you to come up with awesome stuff, but the experience and knowledge you gain can definitely give you a "good feel" about what works and what doesn't and it can also spark some good ideas.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #460467
07/02/16 13:34
07/02/16 13:34
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

Expert
Realspawn  Offline

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
Working on the seccond full game as battle brix is beeing tested and converted for android use to laugh I love creating small games.

Invaders. 3 invaders land they will destroy the base your protecting laugh


https://youtu.be/6bisDOTzTf8

Last edited by Realspawn; 07/02/16 13:34.

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Creativity starts in the brain
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