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Re: What are you working on? [Re: Dooley] #460385
06/28/16 18:22
06/28/16 18:22
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
Thanks. The eyes are really funny, guess deleting files becomes fun ^^
Redone sprites




1.No
2.Good question iam asking myself a few times a day since some years. Me for my part i just want something that makes me feel "ahhhh".
3.When u feel its DEAD ^^ ..but: every new start is gettin better!

Iam stuck in design with the (City)level too. Guess iam going back to ShadeCEvo and a scary indoor design attempt. grin

Last edited by rayp; 06/28/16 19:16.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: Dooley] #460386
06/28/16 18:55
06/28/16 18:55
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Originally Posted By: Dooley
Questions for experienced developers:
1. Does it ever end?
2. How do you stay positive?
3. How/When do you decide that it's easier to just take what you've learned and start from scratch?
I'm not experienced developer, but here it goes:
1. I guess no. I think it's just same as life routine, it just goes on and on.
2. I try to motivate myself. Think of something positive, set a goal for yourself. F.e. to sell your game and get good income (or at least get audience attention, for your next projects). Everytime I start losing motivation, or start loosing my belief in my project, I just look at those games which are sold on steam, it helps grin
3. This question is not clear enough for me. But maybe you meant that situation, when you rewrite your project (start from scratch?) over and over again, as the whole progress goes on and you find better/faster/easier ways to implement all that you've already done. My main problem on this one is, that as the project grows up, it becomes more spaghetti like (I guess I've read about this in AUM or MANUAL) and it's really hard to keep things organized. So there are some points of development, when I just stop and rewrite everything on the paper, then I 'copy&paste' those parts of the project, which shouldn't be changed into new .c files, and after that I just rewrite the rest as I drafted it on the papers. It happened already twice with my small 8 bit shooter game grin So far I'm happy with results, and it seems to be very stable right now.

My best regards!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #460388
06/28/16 20:11
06/28/16 20:11
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
Some funny-Shredder-progress grin
https://youtu.be/1JhIEuN_RYI



When filled with files he becomes fat grin

over 800MB:

over 1,6GB: grin

Last edited by rayp; 06/29/16 01:24.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #460392
06/28/16 23:26
06/28/16 23:26
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
Member
HenWoll  Offline
Member

Joined: Feb 2011
Posts: 124
Germany Nrw Herford
So we finally numerous updates in this video I wanted to introduce you to our special turret code , I think next month I can imagine an official announcement what it is in my project.
and do not be surprised , the whole is still in development , so the whole bugs
have Fun !



https://www.youtube.com/watch?v=zfYKl7-CKZI







Last edited by BlackJack; 06/29/16 01:55.
Re: What are you working on? [Re: HenWoll] #460393
06/29/16 00:09
06/29/16 00:09
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Wow! Really awesome looking stuff already! Great man Keep it up!

edit: Jumping Sound rocks btw ^^

Last edited by rayp; 06/29/16 00:11.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #460396
06/29/16 00:48
06/29/16 00:48
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
Member
HenWoll  Offline
Member

Joined: Feb 2011
Posts: 124
Germany Nrw Herford
Hey Great thanks that you like it , I never expected to get such a good SO kritick ,
for spring-loaded sound and EVERY other synchronous project Must you my thank speakers , Currently there are 6 dubber involved in the project

I make grants some advertising But here please the player speaker

https://www.youtube.com/watch?v=deJ_sruSTcU

Last edited by BlackJack; 06/29/16 00:49.
Re: What are you working on? [Re: HenWoll] #460397
06/29/16 01:12
06/29/16 01:12

M
Malice
Unregistered
Malice
Unregistered
M



@rayp -- That's really cool! Looks like a fun project.
@BlackJack really nice looking. goning to be a really cool project.

@Dooley -->Malice Lecture Warning<--
Quote:
Questions for experienced developers:
1. Does it ever end?
2. How do you stay positive?
3. How/When do you decide that it's easier to just take what you've learned and start from scratch?


I'm not count myself as a "experienced developers" I say long time trouble shooter.

1) No not really. It helps to have more eyes and hands working on problems but even the AAA teams never fix it all. In fact in my last software development course the instructor told us "Code-projects are never really finished, never truly perfect, and can always be made better." Of course he wasn't talking about the 'Hello world' app lol.
A few things can help you.
Design design design,
plan,
research,
plan-the-implementation,
and write modular.
*So taking a good time to really think out the whole project, it's parts and how they fit together can be worth months of designing before one line of code.
*Planning out each one of the parts and how they will act and interact again is worth a lot of time before coding
*Research how other people have made the parts work - if there is a better way - if there is a quick solution you can just grab and modify.
*Plan-the-implementation- This confuses people, but don't just have an idea of a system(ex. movement) , how it should act, and what the end result should be - instead map out the code design in flow like charts ( This assumes more complex than simple movement).
*write modular - Keeping code parts separate and organize is very helpful. Basically this way you can quickly plug-in or unplug a code-part system, with little effort and without break other code-part systems.
Also don't work in a vacuum
2)LOL... Me stay positive!! --> positive or negative these come and go, it's a goal/a job , so positive or negative you've got to get up and do the day's labor. You've negative will turn to positive when your progress starts build and your problems stop piling up. However you feel, just keep getting up everyday and working.
3)Never really! Starting new with what you have learned will simple mean new game and content that reaches the same limits of the unknown. I would say if you like/love the project then never stop working at it until you feel you've completed it. Maybe it's about taking a week to redesign it. Or sometimes I've moved so fast I need to stop coding new stuff and debugging it, instead I spend a week organizing and commenting it all. Once I clean the mess the bugs jump out more obvious and while I'm cleaning house I just keep a running note-pad of bugs and issues I find. Then I go back to the bug fixing or new code.I'd say if you have to keep tearing down the house while you build it, than you didn't focus enough on the prep and design work.


Last edited by Malice; 06/29/16 02:25. Reason: Typo s and such
Re: What are you working on? [Re: ] #460402
06/29/16 14:40
06/29/16 14:40
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
User
exile  Offline
User

Joined: Apr 2005
Posts: 795
U.S.A. Michigan
Another title I am working on titled Collider, expect this to be released by the end of July. Here is a little gameplay of the "Infinite" mode;

https://youtu.be/4hja4XdRBeQ

Let me know what you think, any feedback is welcome.

Re: What are you working on? [Re: exile] #460406
06/29/16 16:12
06/29/16 16:12

M
Malice
Unregistered
Malice
Unregistered
M



^ Very cool. I love the glowing grid texture like Tron. I used the same kind of visual in a very different project type.
If I suggested anything it would be a visual at the bounce point.Like it's bouncing off an energy wave...
Very crude example..



Malice <-- Not a fan of Rainbows ..lol

Last edited by Malice; 06/29/16 16:13. Reason: Typo
Re: What are you working on? [Re: ] #460408
06/29/16 16:36
06/29/16 16:36
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Originally Posted By: Malice
Malice <-- Not a fan of Rainbows ..lol
so... double rainbow then? grin


POTATO-MAN saves the day! - Random
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