I just wanted to say that I had problems exporting fbx from Blender and importing it to Med. Because of different fbx version the animation frames were not importet.
I've solved the problem by using the Autodesk fbx converter :-)
Oh ... I didn't even know you could import animation! Is the Autodesk converter part of 3D StudioMax, or is it available elsewhere? i.e. where you able to convert from Blender to Med?
Convert to Med With Vertex weights + UV mapping + texture + animation + bones Out Blender -> fbx binary Out Blender -> wavefront .obj in fbx to -> Autodesk converter out converter -> FBX 2010 import to MED -> for FBX 2010 Export from MED -> Bones & Keyframes ACSII .txt import to MED -> wavefront .obj import to MED -> Bones ACSII .txt import to MED -> add in Frame manager 1 frame, import in Frame manager Keyframes from ACSII .txt Save as MDL7