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fbx converter #459924
06/12/16 10:24
06/12/16 10:24
Joined: Aug 2008
Posts: 394
Germany
Benni003 Offline OP
Senior Member
Benni003  Offline OP
Senior Member

Joined: Aug 2008
Posts: 394
Germany
I just wanted to say that I had problems exporting fbx from Blender and importing it to Med.
Because of different fbx version the animation frames were not importet.

I've solved the problem by using the Autodesk fbx converter :-)

Autodesk fbx converter

Re: fbx converter [Re: Benni003] #459928
06/12/16 13:01
06/12/16 13:01
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Good to know, thanks for sharing laugh


POTATO-MAN saves the day! - Random
Re: fbx converter [Re: Kartoffel] #460205
06/20/16 08:56
06/20/16 08:56
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
User
Dooley  Offline
User

Joined: May 2005
Posts: 868
Chicago, IL
Oh ... I didn't even know you could import animation! Is the Autodesk converter part of 3D StudioMax, or is it available elsewhere? i.e. where you able to convert from Blender to Med?

Re: fbx converter [Re: Dooley] #460225
06/20/16 14:08
06/20/16 14:08

M
Malice
Unregistered
Malice
Unregistered
M



Google + Autodesk FBX converter

Free FBX

Always free as a FBX SDK tool.

Latest FBX is always a part of all Autodesk Modeling packages as well.

Convert to Med
Out Blender -> fbx
in fbx to -> Autodesk converter
out converter -> FBX 2010
import to MED -> for FBX 2010
Save as MDL7


Run - "It's a trap!"

Last edited by Malice; 06/20/16 14:11.
Re: fbx converter [Re: ] #461736
08/18/16 18:49
08/18/16 18:49
Joined: Jun 2010
Posts: 212
tagimbul Offline
Member
tagimbul  Offline
Member

Joined: Jun 2010
Posts: 212
Convert to Med With Vertex weights + UV mapping + texture + animation + bones
Out Blender -> fbx binary
Out Blender -> wavefront .obj
in fbx to -> Autodesk converter
out converter -> FBX 2010
import to MED -> for FBX 2010
Export from MED -> Bones & Keyframes ACSII .txt
import to MED -> wavefront .obj
import to MED -> Bones ACSII .txt
import to MED -> add in Frame manager 1 frame, import in Frame manager Keyframes from ACSII .txt
Save as MDL7

Last edited by tagimbul; 08/18/16 21:11.

meine website mit 3dgs sachen =) //noch nicht ganz umgebaut ^^"
http://flashbreaker.com/home.html
und mein YT channel mit diversen game entwicklungs videos, vor allem shader zeugs
https://www.youtube.com/user/tagimbul/videos

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