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Re: What are you working on?
[Re: exile]
#459961
06/13/16 08:01
06/13/16 08:01
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Ok so here is a new gameplay video, and a little surprise for everyone. https://youtu.be/jkuuF1jYS0cHere is the first public build of the game, I am currently developing a "project" build and an "Open" build. The open build will contain the source code and basic features as an expansion on Superku's amazing multiplayer system. The open build is designed to give the user all of the features of a modern FPS. The Project build is an actual FPS project I am making based on this system, sort of as a proof of concept. You can download the game using the link below. Let me know what you think. https://www.dropbox.com/s/f5h6kbyk4o8py56/main.exe?dl=0Cool stuff, love the video! However, I don't like packed .exe files like this one. They increase the startup time, you don't know what stuff it contains and can't be sure if the program will clean up all the mess that it left somewhere on your hdd. Besides that, they don't really prevent other people from looking into your project's files. Although I know that in this case it's made using the old gs-packer, I generally don't open these files. ...and windows doesn't like it either:
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#459965
06/13/16 09:06
06/13/16 09:06
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Joined: Apr 2005
Posts: 796 U.S.A. Michigan
exile
User
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User
Joined: Apr 2005
Posts: 796
U.S.A. Michigan
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Ah gotcha, only reason why I used gs-packer was primarily because it's one self contained file. I didn't really care about the content being "hidden" since I know gs-packer can be hacked with trivial effort. Here is an updated version which is not packed into one exe file. https://www.dropbox.com/s/979j2u5ztq4nz02/main.cd.zip?dl=0Thanks for the heads up!
Last edited by exile; 06/13/16 09:07.
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Re: What are you working on?
[Re: exile]
#459966
06/13/16 09:12
06/13/16 09:12
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Well that was just my opinion, other ppl might prefer a single executable. But thanks for the reupload, I'm going to give it a shot asap
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: 3run]
#459971
06/13/16 09:44
06/13/16 09:44
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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On my machine it runs quite smoothly: - Intel i7 4770K 4x3.5 GHz (+Hyperthreading) - AMD Radeon HD7850 - enough RAM (shouldn't be a problem anyway)
My CPU is probably above average but I think my GPU should be quite a bit worse than what most people (gamers) have nowadays.
I didn't play the demo for very long, yet, but this is what I noticed:
> the input seems a bit laggy, might be vsync, delay caused by windowed mode or it's engine related > like in superku's demo, there still is mouse_force.xy used for the camera's rotation. I highly recommend you to use mickey.xy instead. This one doesn't cap at ±1. The values are a lot higher, though, so you have to scale it down a bit.
Last edited by Kartoffel; 06/13/16 09:49. Reason: whoops wrong gpu
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: 3run]
#459972
06/13/16 09:46
06/13/16 09:46
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Joined: Apr 2005
Posts: 796 U.S.A. Michigan
exile
User
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User
Joined: Apr 2005
Posts: 796
U.S.A. Michigan
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Hmm I need to look into that, I am able to run LAN fine from two of my test machines without any problems so far. Let me see if I can get a more "stable" version working.
EDIT: Instead of cluttering this thread with my stuff I am going to make my own project thread.
Last edited by exile; 06/13/16 09:49.
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Re: What are you working on?
[Re: Kartoffel]
#459974
06/13/16 09:55
06/13/16 09:55
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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mouse_force.xy used for the camera's rotation. I highly recommend you to use mickey.xy instead. This one doesn't cap at ±1. , is this an important issue with mouse_force? Cause I too only used mickey.z and have problems with it (the value gets stuck sometimes, than it doesn't return to 0). Could be its a specific problem with my laptop cause I didn't had it on other computers. I am wondering if mickey.xy could give that problem to.
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Re: What are you working on?
[Re: Reconnoiter]
#459975
06/13/16 09:59
06/13/16 09:59
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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@Reconnoiter: In my opinion, capping the mouse speed in a first person shooter is a big no-no especially because the cap in mouse_force is really low. I rarely use mickey.z (mousewheel) so I can't confirm this problem. However, mickey x and y have never caused me any trouble as far as I remember. Edit: oh, but I know that keys remain pressed in an 3dgs application when changing to a different window and back or tabbing out and in again.
Last edited by Kartoffel; 06/13/16 10:03.
POTATO-MAN saves the day! - Random
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