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Re: rayp's old school fast non-shader FPS project
[Re: rayp]
#459821
06/07/16 19:24
06/07/16 19:24
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Update In smoky Areas fat smoke blocks Players view ( smooth faded in and out near big fires ) Video will follow with all above stuff shown edit: First WIP fire and smoke indoor Video. You can see how a indoor floor fills with smoke. https://youtu.be/lT4MJd_el-I
Last edited by rayp; 06/07/16 19:33.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: rayp's old school fast non-shader FPS project
[Re: rayp]
#459830
06/08/16 09:27
06/08/16 09:27
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
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And you can see "interaction with Zombies" is much more intense grin They grab you and you must shake the mouse. Ive to say, i really love this script grin https://youtu.be/a6QxJaqmCsMWell this was some totally different style of game like the "Simply Dead" Project grin , cool setting but I think I like the gameplay of your current project more Also good idea about the fire/smoke.
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Re: rayp's old school fast non-shader FPS project
[Re: Reconnoiter]
#459833
06/08/16 10:18
06/08/16 10:18
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Posts: 2,107 Germany
rayp
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cool setting but I think I like the gameplay of your current project more wink The big problem was the Content/gameplay creation. I buyed a Unitymap and startet converting...did u ever convert a whole town...that sucks, well but i have enough enviroment models to use now, thats for sure ^^ And the "realistic scary atmosphere" needs tons of storylines told etc. I feel iam not the man for telling deep storys, thats not my world About smoke. Its really a nice feature i noticed while playing. It reminds me to those annoying SNES fire Levels ( like in Batman Returns or Aladin ) Really guess this Project could become a playable demo in near future...finally one after all those frozen trys.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: rayp's old school fast non-shader FPS project
[Re: rayp]
#459846
06/08/16 15:49
06/08/16 15:49
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
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The big problem was the Content/gameplay creation. I buyed a Unitymap and startet converting...did u ever convert a whole town...that sucks, well but i have enough enviroment models to use now, thats for sure ^ , hear hear, converting models is a pain in the ass. Small funny things - render video to texture...Turtles running on TV grin , cool detail, you might also want to let the tv's run some zombie movie clips, that would be really fitting.
Last edited by Reconnoiter; 06/08/16 15:51.
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Re: rayp's old school fast non-shader FPS project
[Re: Dooley]
#460051
06/14/16 15:57
06/14/16 15:57
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Thanks for your Feedback and interest! Demo: I try to make one in near future ( i hope ) The DDS tool i used saved in some strange Format, so i had to open all textures again, saving them by Hand a 2nd time. But now, it starts looking like something. Early WIP of Level build (a bit dark right now, some more [better ones] will follow i guess) Update: Really pain in the ass that Level creation... Greets
Last edited by rayp; 06/14/16 16:15.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: rayp's old school fast non-shader FPS project
[Re: rayp]
#460055
06/14/16 16:43
06/14/16 16:43
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Pure models, not one block at all for now About light sources. Just playing around with lightning edit: Player is to big in the shots, ignore that now ^^ edit: Sombody knows how to have std.fog without a hollowed cube around Level ? edit: disabled sky, then fog is back
Last edited by rayp; 06/14/16 17:44.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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