Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by M_D. 04/26/24 20:22
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (M_D, AndrewAMD, Quad, Ayumi), 806 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
shade-c Particles / Effects #459694
05/31/16 14:48
05/31/16 14:48
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Hello there,

It is possible to get the gs3d function to spawn particles working with Shade-C? For me currently the particles are invisible.

So far I only found one effect function for Shade-C sc_effect_explosionRefractScreen_, but I am looking for a more general use particle function like the Gs3d one.

Re: shade-c Particles / Effects [Re: Reconnoiter] #459695
05/31/16 15:46
05/31/16 15:46
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
I guess shade-c doesn't support particles, you could use sprites instead.


POTATO-MAN saves the day! - Random
Re: shade-c Particles / Effects [Re: Kartoffel] #459698
05/31/16 20:18
05/31/16 20:18
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
It does support them ( shadeC evo ).
Add this to your main function:
Quote:
sc_screen_default.settings.forward.enabled = 1; //enable if you need particles or custom materials which can't be rendered in the deferred pipeline
sc_screen_default.settings.refract.enabled = 1; //enable for refractive effects such as heat haze and glass
I used EVO with flame particles etc, worked "well".

Cheers

Last edited by rayp; 05/31/16 20:19.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: shade-c Particles / Effects [Re: rayp] #459707
06/01/16 09:21
06/01/16 09:21
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: rayp
It does support them ( shadeC evo ).
Add this to your main function:
Quote:
sc_screen_default.settings.forward.enabled = 1; //enable if you need particles or custom materials which can't be rendered in the deferred pipeline
sc_screen_default.settings.refract.enabled = 1; //enable for refractive effects such as heat haze and glass
I used EVO with flame particles etc, worked "well".

Cheers
, omg I remember now that I read that before when reading the examples but forgot about it sleep , thanks alot! laugh


Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1