Gamestudio Links
Zorro Links
Newest Posts
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
LPDIRECT3DCUBETEXTUR
E9

by Ayumi. 04/12/24 11:00
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 04/11/24 14:56
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (firecrest, AndrewAMD), 387 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
11honza11, ccorrea, sakolin, rajesh7827, juergen_wue
19045 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
CryEngine source code now available on Github #459560
05/25/16 17:16
05/25/16 17:16
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
Serious User
txesmi  Offline OP
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain

Re: CryEngine source code now available on Github [Re: txesmi] #459568
05/26/16 07:28
05/26/16 07:28
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
hopefully the guys at Epic pump some knowledge into Unreal Engine 4 from this grin


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: CryEngine source code now available on Github [Re: sivan] #459569
05/26/16 08:04
05/26/16 08:04
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
They won't, in fact, I'm almost certain that the people at Epic responsible for writing UE code are forbidden from looking at this source code. Keep in mind, it's still under license! Using it without a license is still illegal and could get anyone including Epic into trouble. The only thing Epic could potentially do is a Clean Room Design, but that's not really worth the effort.

I know for a fact that I won't be looking into the source code, but then again, I also never looked at the UE code for that same reason.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: CryEngine source code now available on Github [Re: WretchedSid] #459579
05/26/16 13:18
05/26/16 13:18
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
yeah, I meant no stealing, just getting some new ideas to implement their own solution, according to that clean room thingie I've never heard. or maybe it is the master plan of Crytek to get money via copyright grin

anyway, it is great to work with an engine where the source is available, especially when documentation is bad, I have had to use a lot with UE4, probably it is the same with Cryengine...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: CryEngine source code now available on Github [Re: sivan] #459584
05/26/16 15:50
05/26/16 15:50
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
You can't get "inspired" though, that's the thing. You need two teams, one that looks at the source code and writes up a specification, and another team that was never in contact with the first team and never saw the source code that ideally implements the spec walled of in some basement. The obvious problem with that is that you can't really say "how" to implement it, so the benefit is neigh nothing.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: CryEngine source code now available on Github [Re: WretchedSid] #459601
05/27/16 08:41
05/27/16 08:41
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
hmmm it sounds really interesting, it could be a hard but exciting "game".

strangely, sometimes I do something similar, but unfortunately I can't separate my brain into 2 parts, when developing new pathfinder+movement solutions (ahh they are never perfect, even perfect has no meaning in this context), I usually just read the theory and watch presentations, but normally do not check codes if available, what makes the whole thing more time consuming, but the final result is really 100% own work. maybe the 2 only exceptions are A* algorithm, and the very fast hybrid array + linked-list approach in A* data handling, made by Marco Pinter...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: CryEngine source code now available on Github [Re: sivan] #459611
05/27/16 18:55
05/27/16 18:55
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: sivan
hmmm it sounds really interesting, it could be a hard but exciting "game".


And mostly pointless tongue The spec would contain nothing that CryEngine's marketing page doesn't contain. Keep in mind, you can't write anything specific with regards to the actual implementation. You can just provide a description of the interface, you can get that one for much cheaper already.

A clean room approach is great for when the interface isn't known and you want to create something that is compatible, you can have someone reverse engineer the interface and write neatly down how the things fit together and what should happen if you provide input X. But you still need to figure out how to get from input X to the desired result yourself, and that most likely takes a lot of actual engineering effort.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: CryEngine source code now available on Github [Re: WretchedSid] #459652
05/30/16 07:12
05/30/16 07:12
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
hehh, it's like a neural network


Free world editor for 3D Gamestudio: MapBuilder Editor

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1